/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef NANCY_MISC_MOUSEFOLLOW_H #define NANCY_MISC_MOUSEFOLLOW_H #include "engines/nancy/renderobject.h" #include "engines/nancy/input.h" namespace Nancy { struct VIEW; namespace Misc { // Describes an object that follows the mouse's movement, making // sure that its center stays above the mouse hotspot. The position // of such an object is clipped to the Viewport. Used in puzzles: // - AssemblyPuzzle // - CubePuzzle // - RippedLetterPuzzle // - TowerPuzzle // - TangramPuzzle class MouseFollowObject : public RenderObject { public: MouseFollowObject(); virtual ~MouseFollowObject() {} virtual void pickUp() { _isPickedUp = true; } virtual void putDown() { _isPickedUp = false; } void setZ(uint16 z) { _z = z; _needsRedraw = true; } void handleInput(NancyInput &input); protected: bool isViewportRelative() const override { return true; } bool _isPickedUp = false; byte _rotation = 0; const VIEW *_viewportData = nullptr; }; } // End of namespace Misc } // End of namespace Nancy #endif // NANCY_MISC_MOUSEFOLLOW_H