/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "engines/nancy/nancy.h" #include "engines/nancy/input.h" #include "engines/nancy/graphics.h" #include "engines/nancy/util.h" #include "engines/nancy/action/secondaryvideo.h" #include "engines/nancy/state/scene.h" #include "common/serializer.h" namespace Nancy { namespace Action { void PlaySecondaryVideo::init() { if (_decoder.isVideoLoaded()) { _decoder.close(); } if (!_decoder.loadFile(_filename.append(".avf"))) { error("Couldn't load video file %s", _filename.toString().c_str()); } // Every secondary video frame (in nancy1) plays exactly 12ms slower than what its metadata says. // I'm still not sure how/why that happens so for now I'm using this hack to fix the timings _decoder.addFrameTime(12); _drawSurface.create(_decoder.getWidth(), _decoder.getHeight(), g_nancy->_graphics->getInputPixelFormat()); if (!_paletteFilename.empty()) { GraphicsManager::loadSurfacePalette(_fullFrame, _paletteFilename); } setVisible(false); setTransparent(true); _fullFrame.setTransparentColor(_drawSurface.getTransparentColor()); RenderObject::init(); } void PlaySecondaryVideo::updateGraphics() { if (!_decoder.isVideoLoaded()) { return; } if (_isInFrame && _decoder.isPlaying() ? _decoder.needsUpdate() || _decoder.atEnd() : true) { int lastAnimationFrame = -1; switch (_hoverState) { case kNoHover: if (_isHovered) { _hoverState = kHover; _decoder.start(); _decoder.seekToFrame(_onHoverFirstFrame); } else { lastAnimationFrame = _loopLastFrame; } break; case kHover: if (!_isHovered) { _hoverState = kEndHover; if (!_decoder.isPlaying()) { _decoder.start(); } _decoder.setRate(-_decoder.getRate()); } else { lastAnimationFrame = _onHoverLastFrame; } break; case kEndHover: if (!_decoder.isPlaying()) { _decoder.start(); _decoder.seekToFrame(_loopFirstFrame); lastAnimationFrame = _loopLastFrame; _hoverState = kNoHover; } else { lastAnimationFrame = _onHoverEndFirstFrame; } } if (_decoder.isPlaying()) { if (_decoder.needsUpdate()) { GraphicsManager::copyToManaged(*_decoder.decodeNextFrame(), _fullFrame, !_paletteFilename.empty(), _videoFormat == kSmallVideoFormat); _needsRedraw = true; } if (lastAnimationFrame > -1 && (_decoder.atEnd() || _decoder.getCurFrame() == lastAnimationFrame)) { if (_hoverState == kNoHover) { _decoder.seekToFrame(_loopFirstFrame); } else { _decoder.stop(); } } } } if (_needsRedraw && _isVisible) { int vpFrame = -1; for (uint i = 0; i < _videoDescs.size(); ++i) { if (_videoDescs[i].frameID == _currentViewportFrame) { vpFrame = i; break; } } _drawSurface.create(_fullFrame, _videoDescs[vpFrame].srcRect); moveTo(_videoDescs[vpFrame].destRect); if (_videoHotspots == kVideoHotspots) { _hotspot = _screenPosition; _hotspot.clip(NancySceneState.getViewport().getBounds()); _hasHotspot = true; } } RenderObject::updateGraphics(); } void PlaySecondaryVideo::onPause(bool pause) { _decoder.pauseVideo(pause); RenderActionRecord::onPause(pause); } void PlaySecondaryVideo::handleInput(NancyInput &input) { if (_hasHotspot && NancySceneState.getViewport().convertViewportToScreen(_hotspot).contains(input.mousePos)) { _isHovered = true; } else { _isHovered = false; } } void PlaySecondaryVideo::readData(Common::SeekableReadStream &stream) { Common::Serializer ser(&stream, nullptr); ser.setVersion(g_nancy->getGameType()); readFilename(stream, _filename); readFilename(stream, _paletteFilename); ser.skip(10); // video overlay bitmap filename ser.skip(2, kGameTypeVampire, kGameTypeVampire); ser.syncAsUint16LE(_videoFormat, kGameTypeVampire, kGameTypeVampire); ser.skip(8, kGameTypeVampire, kGameTypeVampire); ser.syncAsUint16LE(_videoHotspots, kGameTypeVampire, kGameTypeVampire); ser.syncAsUint16LE(_loopFirstFrame); ser.syncAsUint16LE(_loopLastFrame); ser.syncAsUint16LE(_onHoverFirstFrame); ser.syncAsUint16LE(_onHoverLastFrame); ser.syncAsUint16LE(_onHoverEndFirstFrame); ser.syncAsUint16LE(_onHoverEndLastFrame); _sceneChange.readData(stream, ser.getVersion() == kGameTypeVampire); ser.skip(1, kGameTypeNancy1); uint16 numVideoDescs = 0; ser.syncAsUint16LE(numVideoDescs); _videoDescs.resize(numVideoDescs); for (uint i = 0; i < numVideoDescs; ++i) { _videoDescs[i].readData(stream); } } void PlaySecondaryVideo::execute() { switch (_state) { case kBegin: init(); registerGraphics(); _state = kRun; // fall through case kRun: { // Set correct position according to viewport frame UI::Viewport &vp = NancySceneState.getViewport(); if ( _currentViewportFrame != vp.getCurFrame() || _currentViewportScroll != vp.getCurVerticalScroll()) { _currentViewportScroll = vp.getCurVerticalScroll(); for (uint i = 0; i < _videoDescs.size(); ++i) { if ((uint16)_videoDescs[i].frameID == vp.getCurFrame()) { _currentViewportFrame = vp.getCurFrame(); break; } _currentViewportFrame = -1; } if (_currentViewportFrame != -1) { if (!_isInFrame) { _decoder.start(); _decoder.seekToFrame(_loopFirstFrame); } _isInFrame = true; setVisible(true); } else { if (_isVisible) { setVisible(false); _hasHotspot = false; _isInFrame = false; _hoverState = kNoHover; _decoder.stop(); } } } break; } case kActionTrigger: NancySceneState.pushScene(); NancySceneState.changeScene(_sceneChange); finishExecution(); break; } } } // End of namespace Action } // End of namespace Nancy