/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "engines/nancy/util.h" #include "engines/nancy/nancy.h" #include "engines/nancy/graphics.h" #include "engines/nancy/resource.h" #include "engines/nancy/sound.h" #include "engines/nancy/input.h" #include "engines/nancy/puzzledata.h" #include "engines/nancy/state/scene.h" #include "engines/nancy/action/puzzle/turningpuzzle.h" namespace Nancy { namespace Action { void TurningPuzzle::init() { Common::Rect screenBounds = NancySceneState.getViewport().getBounds(); _drawSurface.create(screenBounds.width(), screenBounds.height(), g_nancy->_graphics->getInputPixelFormat()); _drawSurface.clear(g_nancy->_graphics->getTransColor()); setTransparent(true); setVisible(true); moveTo(screenBounds); g_nancy->_resource->loadImage(_imageName, _image); registerGraphics(); } void TurningPuzzle::updateGraphics() { if (_state == kBegin) { return; } if (_solveState == kWaitForAnimation) { if (g_nancy->getTotalPlayTime() > _nextTurnTime) { _nextTurnTime = g_nancy->getTotalPlayTime() + (_solveDelayBetweenTurns * 1000 / _currentOrder.size()); if ( (_turnFrameID == 0 && _solveAnimFace == 0) || (_turnFrameID == 1 && _solveAnimFace > 0 && (int)_solveAnimFace < _numFaces - 1)) { g_nancy->_sound->playSound(_turnSound); } if (_turnFrameID >= _numFramesPerTurn) { ++_solveAnimFace; _turnFrameID = 0; _nextTurnTime += 1000 * _solveDelayBetweenTurns; } for (uint i = 0; i < _currentOrder.size(); ++i) { uint faceID = _currentOrder[i] + _solveAnimFace; if (faceID >= _numFaces) { faceID -= _numFaces; } drawObject(i, faceID, _turnFrameID); } if ((int)_solveAnimFace >= _numFaces - 1) { _solveAnimFace = 0; ++_solveAnimLoop; if (_solveAnimLoop >= _solveAnimationNumRepeats) { _solveState = kWaitBeforeSound; _objectCurrentlyTurning = -1; } } ++_turnFrameID; } return; } if (_objectCurrentlyTurning != -1) { if (g_nancy->getTotalPlayTime() > _nextTurnTime) { _nextTurnTime = g_nancy->getTotalPlayTime() + (_solveDelayBetweenTurns * 1000 / _currentOrder.size()); ++_turnFrameID; uint faceID = _currentOrder[_objectCurrentlyTurning]; uint frameID = _turnFrameID; if (frameID == _numFramesPerTurn && (int)faceID == _numFaces - 1) { faceID = frameID = 0; } // Draw clicked spindle drawObject(_objectCurrentlyTurning, faceID, frameID); // Draw linked spindles for (uint i = 0; i < _links[_objectCurrentlyTurning].size(); ++i) { faceID = _currentOrder[_links[_objectCurrentlyTurning][i] - 1]; frameID = _turnFrameID; if (frameID == _numFramesPerTurn && (int)faceID == _numFaces - 1) { faceID = frameID = 0; } drawObject(_links[_objectCurrentlyTurning][i] - 1, faceID, frameID); } if (_turnFrameID >= _numFramesPerTurn) { turnLogic(_objectCurrentlyTurning); _objectCurrentlyTurning = -1; _turnFrameID = 0; _nextTurnTime = 0; } } } } void TurningPuzzle::readData(Common::SeekableReadStream &stream) { readFilename(stream, _imageName); uint numSpindles = stream.readUint16LE(); _numFaces = stream.readUint16LE(); _numFramesPerTurn = stream.readUint16LE(); _startPositions.resize(numSpindles); for (uint i = 0; i < numSpindles; ++i) { _startPositions[i] = stream.readUint16LE(); } stream.skip((16 - numSpindles) * 2); readRectArray(stream, _destRects, numSpindles, 16); readRectArray(stream, _hotspots, numSpindles, 16); _separateRows = stream.readByte(); _startPos.x = stream.readSint32LE(); _startPos.y = stream.readSint32LE(); _srcIncrement.x = stream.readSint16LE(); _srcIncrement.y = stream.readSint16LE(); _links.resize(numSpindles); for (uint i = 0; i < numSpindles; ++i) { for (uint j = 0; j < 4; ++j) { uint16 val = stream.readUint16LE(); if (val == 0) { break; } _links[i].push_back(val); } if (_links[i].size() < 4) { stream.skip((4 - _links[i].size() - 1) * 2); } } stream.skip((16 - numSpindles) * 4 * 2); _solveDelayBetweenTurns = stream.readUint16LE(); _solveAnimate = stream.readByte(); _solveAnimationNumRepeats = stream.readUint16LE(); _turnSound.readNormal(stream); _correctOrder.resize(numSpindles); for (uint i = 0; i < numSpindles; ++i) { _correctOrder[i] = stream.readUint16LE(); } stream.skip((16 - numSpindles) * 2); _solveScene.readData(stream); _solveSoundDelay = stream.readUint16LE(); _solveSound.readNormal(stream); _exitScene.readData(stream); readRect(stream, _exitHotspot); } void TurningPuzzle::execute() { switch (_state) { case kBegin : init(); g_nancy->_sound->loadSound(_turnSound); _currentOrder = _startPositions; for (uint i = 0; i < _currentOrder.size(); ++i) { drawObject(i, _currentOrder[i], 0); } NancySceneState.setNoHeldItem(); _state = kRun; // fall through case kRun : if (_objectCurrentlyTurning != -1) { return; } if (_currentOrder == _correctOrder) { _state = kActionTrigger; if (_solveAnimate) { _solveState = kWaitForAnimation; } else { _solveState = kWaitForSound; NancySceneState.setEventFlag(_solveScene._flag); } _objectCurrentlyTurning = -1; _turnFrameID = 0; _nextTurnTime = g_nancy->getTotalPlayTime() + (_solveDelayBetweenTurns * 1000 / _currentOrder.size()); } break; case kActionTrigger : switch (_solveState) { case kWaitForAnimation : if (_nextTurnTime == 0) { _solveState = kWaitForSound; } return; case kWaitBeforeSound : if (_solveSoundDelayTime == 0) { _solveSoundDelayTime = g_nancy->getTotalPlayTime() + (_solveSoundDelay * 1000); } else if (g_nancy->getTotalPlayTime() > _solveSoundDelayTime) { g_nancy->_sound->loadSound(_solveSound); g_nancy->_sound->playSound(_solveSound); NancySceneState.setEventFlag(_solveScene._flag); _solveState = kWaitForSound; } return; case kWaitForSound : if (g_nancy->_sound->isSoundPlaying(_solveSound) || g_nancy->_sound->isSoundPlaying(_turnSound)) { return; } NancySceneState.changeScene(_solveScene._sceneChange); break; case kNotSolved : _exitScene.execute(); } g_nancy->_sound->stopSound(_turnSound); g_nancy->_sound->stopSound(_solveSound); finishExecution(); } } void TurningPuzzle::handleInput(NancyInput &input) { if (NancySceneState.getViewport().convertViewportToScreen(_exitHotspot).contains(input.mousePos)) { g_nancy->_cursor->setCursorType(g_nancy->_cursor->_puzzleExitCursor); if (input.input & NancyInput::kLeftMouseButtonUp) { _state = kActionTrigger; } return; } for (uint i = 0; i < _hotspots.size(); ++i) { if (NancySceneState.getViewport().convertViewportToScreen(_hotspots[i]).contains(input.mousePos)) { g_nancy->_cursor->setCursorType(CursorManager::kHotspot); if (_objectCurrentlyTurning != -1) { break; } if (input.input & NancyInput::kLeftMouseButtonUp) { g_nancy->_sound->playSound(_turnSound); _objectCurrentlyTurning = i; } // fixes nancy4 scene 4308 input.eatMouseInput(); return; } } } void TurningPuzzle::drawObject(uint objectID, uint faceID, uint frameID) { Common::Rect srcRect = _destRects[objectID]; srcRect.moveTo(_startPos); Common::Point inc(_srcIncrement.x == 1 ? srcRect.width() : _srcIncrement.x, _srcIncrement.y == -2 ? srcRect.height() : _srcIncrement.y); srcRect.translate( inc.x * frameID + inc.x * _numFramesPerTurn * faceID, _separateRows ? inc.y * objectID : 0); _drawSurface.blitFrom(_image, srcRect, _destRects[objectID]); _needsRedraw = true; } void TurningPuzzle::turnLogic(uint objectID) { ++_currentOrder[objectID]; if (_currentOrder[objectID] >= _numFaces) { _currentOrder[objectID] = 0; } for (uint j = 0; j < _links[objectID].size(); ++j) { ++_currentOrder[_links[objectID][j] - 1]; if (_currentOrder[_links[objectID][j] - 1] >= _numFaces) { _currentOrder[_links[objectID][j] - 1] = 0; } } } } // End of namespace Action } // End of namespace Nancy