/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef NANCY_ACTION_SETPLAYERCLOCK_H #define NANCY_ACTION_SETPLAYERCLOCK_H #include "engines/nancy/action/actionrecord.h" namespace Nancy { namespace Action { // Action record implementing an alarm clock. First used in nancy3 class SetPlayerClock : public RenderActionRecord { public: enum AlarmState { kTimeMode, kAlarmMode, kWait }; SetPlayerClock() : RenderActionRecord(7) {} virtual ~SetPlayerClock(); void init() override; void readData(Common::SeekableReadStream &stream) override; void execute() override; void handleInput(NancyInput &input) override; protected: Common::String getRecordTypeName() const override { return "SetPlayerClock"; } bool isViewportRelative() const override { return true; } void drawTime(uint16 hours, uint16 minutes); Common::Path _imageName; Common::Rect _minutesDest; Common::Rect _hoursDest; Common::Rect _AMPMDest; Common::Rect _timeButtonDest; Common::Rect _alarmButtonDest; Common::Rect _setButtonDest; Common::Rect _cancelButtonDest; Common::Rect _upButtonDest; Common::Rect _downButtonDest; Common::Rect _modeLightDest; Common::Array _minutesSrc; Common::Array _hoursSrc; Common::Rect _AMSrc; Common::Rect _PMSrc; Common::Rect _timeButtonSrc; Common::Rect _alarmButtonSrc; Common::Rect _setButtonSrc; Common::Rect _cancelButtonSrc; Common::Rect _upButtonSrc; Common::Rect _downButtonSrc; Common::Rect _timeLightSrc; Common::Rect _alarmLightSrc; SoundDescription _buttonSound; SceneChangeWithFlag _alarmSetScene; uint16 _alarmSoundDelay = 0; SoundDescription _alarmSetSound; // NO SOUND in MHM SceneChangeWithFlag _exitScene; Graphics::ManagedSurface _image; int8 _lastDrawnHours = -1; int8 _lastDrawnMinutes = -1; int8 _alarmHours = -1; bool _clearButton = true; Time _sceneChangeTime; AlarmState _alarmState = kTimeMode; }; } // End of namespace Action } // End of namespace Nancy #endif // NANCY_ACTION_SETPLAYERCLOCK_H