/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "common/random.h" #include "engines/nancy/nancy.h" #include "engines/nancy/resource.h" #include "engines/nancy/graphics.h" #include "engines/nancy/sound.h" #include "engines/nancy/input.h" #include "engines/nancy/util.h" #include "engines/nancy/action/puzzle/rotatinglockpuzzle.h" #include "engines/nancy/state/scene.h" namespace Nancy { namespace Action { void RotatingLockPuzzle::init() { _drawSurface.create(_screenPosition.width(), _screenPosition.height(), g_nancy->_graphics->getInputPixelFormat()); _drawSurface.clear(g_nancy->_graphics->getTransColor()); setTransparent(true); g_nancy->_resource->loadImage(_imageName, _image); } void RotatingLockPuzzle::readData(Common::SeekableReadStream &stream) { readFilename(stream, _imageName); uint numDials = stream.readUint16LE(); _srcRects.reserve(10); for (uint i = 0; i < 10; ++i) { _srcRects.push_back(Common::Rect()); readRect(stream, _srcRects.back()); } _destRects.reserve(numDials); for (uint i = 0; i < numDials; ++i) { _destRects.push_back(Common::Rect()); readRect(stream, _destRects.back()); if (i == 0) { _screenPosition = _destRects.back(); } else { _screenPosition.extend(_destRects.back()); } } stream.skip((8 - numDials) * 16); _upHotspots.reserve(numDials); for (uint i = 0; i < numDials; ++i) { _upHotspots.push_back(Common::Rect()); readRect(stream, _upHotspots.back()); } _downHotspots.reserve(numDials); stream.skip((8 - numDials) * 16); for (uint i = 0; i < numDials; ++i) { _downHotspots.push_back(Common::Rect()); readRect(stream, _downHotspots.back()); } stream.skip((8 - numDials) * 16); _correctSequence.reserve(numDials); for (uint i = 0; i < numDials; ++i) { _correctSequence.push_back(stream.readByte()); } stream.skip(8 - numDials); _clickSound.readNormal(stream); _solveExitScene.readData(stream); _solveSoundDelay = stream.readUint16LE(); _solveSound.readNormal(stream); _exitScene.readData(stream); readRect(stream, _exitHotspot); } void RotatingLockPuzzle::execute() { switch (_state) { case kBegin: init(); registerGraphics(); NancySceneState.setNoHeldItem(); for (uint i = 0; i < _correctSequence.size(); ++i) { _currentSequence.push_back(g_nancy->_randomSource->getRandomNumber(9)); drawDial(i); } g_nancy->_sound->loadSound(_clickSound); g_nancy->_sound->loadSound(_solveSound); _state = kRun; // fall through case kRun: switch (_solveState) { case kNotSolved: for (uint i = 0; i < _correctSequence.size(); ++i) { if (_currentSequence[i] != (int16)_correctSequence[i]) { return; } } NancySceneState.setEventFlag(_solveExitScene._flag); _solveSoundPlayTime = g_nancy->getTotalPlayTime() + _solveSoundDelay * 1000; _solveState = kPlaySound; // fall through case kPlaySound: if (g_nancy->getTotalPlayTime() <= _solveSoundPlayTime) { break; } g_nancy->_sound->playSound(_solveSound); _solveState = kWaitForSound; break; case kWaitForSound: if (!g_nancy->_sound->isSoundPlaying(_solveSound)) { _state = kActionTrigger; } break; } break; case kActionTrigger: g_nancy->_sound->stopSound(_clickSound); g_nancy->_sound->stopSound(_solveSound); if (_solveState == kNotSolved) { _exitScene.execute(); } else { NancySceneState.changeScene(_solveExitScene._sceneChange); } finishExecution(); } } void RotatingLockPuzzle::handleInput(NancyInput &input) { if (_solveState != kNotSolved) { return; } if (NancySceneState.getViewport().convertViewportToScreen(_exitHotspot).contains(input.mousePos)) { g_nancy->_cursor->setCursorType(g_nancy->_cursor->_puzzleExitCursor); if (input.input & NancyInput::kLeftMouseButtonUp) { _state = kActionTrigger; } return; } for (uint i = 0; i < _upHotspots.size(); ++i) { if (NancySceneState.getViewport().convertViewportToScreen(_upHotspots[i]).contains(input.mousePos)) { g_nancy->_cursor->setCursorType(CursorManager::kHotspot); if (!g_nancy->_sound->isSoundPlaying(_clickSound) && input.input & NancyInput::kLeftMouseButtonUp) { g_nancy->_sound->playSound(_clickSound); _currentSequence[i] = ++_currentSequence[i] > 9 ? 0 : _currentSequence[i]; drawDial(i); } return; } } for (uint i = 0; i < _downHotspots.size(); ++i) { if (NancySceneState.getViewport().convertViewportToScreen(_downHotspots[i]).contains(input.mousePos)) { g_nancy->_cursor->setCursorType(CursorManager::kHotspot); if (!g_nancy->_sound->isSoundPlaying(_clickSound) && input.input & NancyInput::kLeftMouseButtonUp) { g_nancy->_sound->playSound(_clickSound); int8 n = _currentSequence[i]; n = --n < 0 ? 9 : n; _currentSequence[i] = n; drawDial(i); } return; } } } void RotatingLockPuzzle::drawDial(uint id) { Common::Point destPoint(_destRects[id].left - _screenPosition.left, _destRects[id].top - _screenPosition.top); _drawSurface.blitFrom(_image, _srcRects[_currentSequence[id]], destPoint); _needsRedraw = true; } } // End of namespace Action } // End of namespace Nancy