/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "engines/nancy/nancy.h" #include "engines/nancy/graphics.h" #include "engines/nancy/resource.h" #include "engines/nancy/sound.h" #include "engines/nancy/input.h" #include "engines/nancy/util.h" #include "engines/nancy/state/scene.h" #include "engines/nancy/action/puzzle/mouselightpuzzle.h" namespace Nancy { namespace Action { void MouseLightPuzzle::init() { Common::Rect screenBounds = NancySceneState.getViewport().getBounds(); Graphics::ManagedSurface baseImage; g_nancy->_resource->loadImage(_imageName, baseImage); _drawSurface.create(screenBounds.width(), screenBounds.height(), g_nancy->_graphics->getTransparentPixelFormat()); _drawSurface.blitFrom(baseImage); ((Graphics::Surface)_drawSurface).setAlpha(0); setVisible(true); moveTo(screenBounds); _maskCircle.create(_radius * 2, _radius * 2, g_nancy->_graphics->getInputPixelFormat()); _maskCircle.clear(); if (_smoothEdges) { for (int y = -_radius; y < _radius; ++y) { for (int x = -_radius; x < _radius; ++x) { _maskCircle.setPixel(x + _radius, y + _radius, (uint16)(expf(-(float)((y * y + x * x) * (y * y + x * x)) / (float)(_radius * _radius * _radius * _radius / 4)) * 0xFF)); } } } else { for (int y = -_radius; y < _radius; ++y) { for (int x = -_radius; x < _radius; ++x) { if (sqrt(y * y + x * x) < _radius) { _maskCircle.setPixel(x + _radius, y + _radius, 0xFF); } } } } } void MouseLightPuzzle::execute() { if (_state == kBegin) { init(); registerGraphics(); _state = kRun; } } void MouseLightPuzzle::readData(Common::SeekableReadStream &stream) { readFilename(stream, _imageName); _radius = stream.readByte(); _smoothEdges = stream.readByte(); } void MouseLightPuzzle::handleInput(NancyInput &input) { if (_state != kRun) { return; } if (_lastMousePos == input.mousePos) { return; } _lastMousePos = input.mousePos; ((Graphics::Surface)_drawSurface).setAlpha(0); _needsRedraw = true; Common::Rect vpScreenPos = NancySceneState.getViewport().convertViewportToScreen(_screenPosition); if (!vpScreenPos.contains(input.mousePos)) { return; } Common::Point blitDestPoint = input.mousePos; blitDestPoint -= { vpScreenPos.left, vpScreenPos.top }; blitDestPoint -= { _radius, _radius }; Common::Rect srcRect = _maskCircle.getBounds(); Common::Rect::getBlitRect(blitDestPoint, srcRect, _drawSurface.getBounds()); // Copy over the transparency to the draw surface for (int y = srcRect.top; y < srcRect.bottom; ++y) { uint32 *drawSurfPtr = (uint32 *)_drawSurface.getBasePtr(blitDestPoint.x, y + blitDestPoint.y - srcRect.top); uint16 *circlePtr = (uint16 *)_maskCircle.getBasePtr(srcRect.left, y); for (int x = srcRect.left; x < srcRect.right; ++x) { *drawSurfPtr = (*drawSurfPtr & 0xFFFFFF00) | (byte)*circlePtr; ++drawSurfPtr; ++circlePtr; } } } } // End of namespace Action } // End of namespace Nancy