/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef NANCY_ACTION_INTERACTIVEVIDEO_H #define NANCY_ACTION_INTERACTIVEVIDEO_H #include "engines/nancy/action/actionrecord.h" namespace Nancy { namespace Action { class ActionManager; class PlaySecondaryMovie; class InteractiveVideo : public ActionRecord { friend class ActionManager; friend class PlaySecondaryMovie; public: InteractiveVideo() {} virtual ~InteractiveVideo() {} void readData(Common::SeekableReadStream &stream) override; void execute() override; void handleInput(NancyInput &input) override; protected: Common::String getRecordTypeName() const override { return "InteractiveVideo"; } struct InteractiveHotspot { Common::Rect hotspot; int16 flagID = -1; int16 cursorID = -1; }; struct InteractiveFrame { uint16 frameID = 0; bool triggerOnNoHotspot = false; int16 noHSFlagID = -1; int16 noHSCursorID = -1; Common::Array hotspots; }; Common::Array _flags; Common::Array _cursors; // IV file data Common::Path _videoName; Common::Array _frames; // Pointer to a movie AR PlaySecondaryMovie *_movieAR = nullptr; }; } // End of namespace Action } // End of namespace Nancy #endif // NANCY_ACTION_INTERACTIVEVIDEO_H