/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef MYST3_DETECTION_H #define MYST3_DETECTION_H #include "engines/advancedDetector.h" namespace Myst3 { static const uint32 kGameLocalizationTypeMask = 0xff; enum GameLocalizationType { kLocMonolingual = 0, kLocMulti2 = 1, kLocMulti6 = 2, }; static const uint32 kGameLayoutTypeMask = 0xff << 8; enum GameLayoutType { kLayoutFlattened = 0, kLayoutCD = 1 << 8, kLayoutDVD = 2 << 8, }; struct Myst3GameDescription { AD_GAME_DESCRIPTION_HELPERS(desc); ADGameDescription desc; uint32 flags; }; #define GAMEOPTION_WIDESCREEN_MOD GUIO_GAMEOPTIONS1 } // End of namespace Myst3 #endif // MYST3_DETECTION_H