/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef MTROPOLIS_ELEMENT_FACTORY_H #define MTROPOLIS_ELEMENT_FACTORY_H #include "mtropolis/data.h" #include "mtropolis/runtime.h" namespace MTropolis { struct ElementLoaderContext { ElementLoaderContext(Runtime *pRuntime, Project *pProject, size_t pStreamIndex); Project *project; Runtime *runtime; size_t streamIndex; }; struct SIElementFactory { Common::SharedPtr (*createElement)(ElementLoaderContext &context, const Data::DataObject &dataObject); }; SIElementFactory *getElementFactoryForDataObjectType(Data::DataObjectTypes::DataObjectType dataObjectType); } // End of namespace MTropolis #endif