/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "mm/xeen/sprites.h" #include "mm/xeen/xeen.h" namespace MM { namespace Xeen { SpriteResource::SpriteResource(const Common::Path &filename, int ccMode) { _data = nullptr; load(filename, ccMode); } void SpriteResource::load(const Common::Path &filename, int ccMode) { _filename = filename; File f(filename, ccMode); Shared::Xeen::SpriteResource::load(f); } void SpriteResource::draw(Window &dest, int frame, const Common::Point &destPos, uint flags, int scale) { Shared::Xeen::SpriteResource::draw(dest, frame, destPos, dest.getBounds(), flags, scale); } void SpriteResource::draw(int windowIndex, int frame, const Common::Point &destPos, uint flags, int scale) { Window &win = (*g_vm->_windows)[windowIndex]; draw(win, frame, destPos, flags, scale); } void SpriteResource::draw(int windowIndex, int frame) { draw((*g_vm->_windows)[windowIndex], frame, Common::Point()); } } // End of namespace Xeen } // End of namespace MM