/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef XEEN_DIALOGS_STRING_INPUT_H #define XEEN_DIALOGS_STRING_INPUT_H #include "common/keyboard.h" #include "mm/xeen/dialogs/dialogs.h" #include "mm/xeen/screen.h" namespace MM { namespace Xeen { class Input : public ButtonContainer { private: /** * Draws the text input and cursor and waits until the user presses a key */ Common::KeyState waitForKey(const Common::String &msg); /** * Animates the box text cursor */ void animateCursor(); protected: Window *_window; int _cursorAnimIndex; int nonEnToUpper(uint16 ascii); int nonEnToLower(uint16 ascii); /** * Allows the user to enter a string */ int getString(Common::String &line, uint maxLen, int maxWidth, bool isNumeric); Input(XeenEngine *vm, Window *window) : ButtonContainer(vm), _window(window), _cursorAnimIndex(0) {} public: static int show(XeenEngine *vm, Window *window, Common::String &line, uint maxLen, int maxWidth, bool isNumeric = false); }; class StringInput : public Input { protected: StringInput(XeenEngine *vm); int execute(bool type, const Common::String &expected, const Common::String &title, int opcode); public: static int show(XeenEngine *vm, bool type, const Common::String &msg1, const Common::String &msg2, int opcode); }; class NumericInput : public Input { private: NumericInput(XeenEngine *vm, int window); int execute(int maxLength, int maxWidth); public: static int show(XeenEngine *vm, int window, int maxLength, int maxWidth); }; class Choose123 : public ButtonContainer { private: SpriteResource _iconSprites; Choose123(XeenEngine *vm) : ButtonContainer(vm) {} int execute(uint numOptions); void loadButtons(uint numOptions); public: static int show(XeenEngine *vm, uint numOptions); }; class HowMuch : public ButtonContainer { private: SpriteResource _iconSprites; HowMuch(XeenEngine *vm) : ButtonContainer(vm) {} int execute(); public: static int show(XeenEngine *vm); }; } // End of namespace Xeen } // End of namespace MM #endif