/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef MM_SHARED_XEEN_XSURFACE_H #define MM_SHARED_XEEN_XSURFACE_H #include "common/scummsys.h" #include "common/system.h" #include "common/rect.h" #include "graphics/managed_surface.h" namespace MM { namespace Shared { namespace Xeen { class BaseSurface : public Graphics::ManagedSurface { public: void addDirtyRect(const Common::Rect &r) override { Graphics::ManagedSurface::addDirtyRect(r); } public: BaseSurface() : Graphics::ManagedSurface() {} BaseSurface(int width, int height) : Graphics::ManagedSurface(width, height) {} ~BaseSurface() override {} }; class XSurface : public BaseSurface { public: XSurface() : BaseSurface() {} XSurface(int width, int height) : BaseSurface(width, height) {} ~XSurface() override {} }; } // End of namespace Xeen } // End of namespace Shared } // End of namespace MM #endif