/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "common/file.h" #include "image/bmp.h" #include "mm/shared/utils/bitmap_font.h" namespace MM { bool BitmapFont::load(const Common::Path &filename) { Image::BitmapDecoder decoder; Common::File f; _startingChar = ' '; if (!f.open(filename)) error("Could not open font"); if (!decoder.loadStream(f)) error("Could not decode font"); const Graphics::Surface &src = *decoder.getSurface(); assert(src.format.bytesPerPixel == 1); assert((src.w % 8) == 0); assert((src.h % 8) == 0); // Set up a characters array _chars.resize(97 - 32); // Iterate through loading characters Common::Rect r(8, 8); int charsPerRow = src.w / 8; for (uint idx = 0; idx < _chars.size(); ++idx) { r.moveTo((idx % charsPerRow) * 8, (idx / charsPerRow) * 8); Common::Rect charBounds(r.left, r.top, r.left + 8, r.bottom); _chars[idx].create(8, 8, Graphics::PixelFormat::createFormatCLUT8()); _chars[idx].transBlitFrom(src, charBounds, Common::Rect(0, 0, 8, 8)); } return true; } void BitmapFont::drawChar(Graphics::Surface *dst, uint32 chr, int x, int y, uint32 color) const { // Get the fg/bg color. When the character is >= 128, // the colors are reversed from normal byte fgColor = (chr < 128) ? color : 0; byte bgColor = (chr < 128) ? 0 : color; chr &= 0x7f; const Graphics::ManagedSurface &c = _chars[chr - _startingChar]; for (int yCtr = 0; yCtr < c.h; ++yCtr) { const byte *srcP = (const byte *)c.getBasePtr(0, yCtr); for (int xCtr = 0; xCtr < c.w; ++xCtr, ++srcP) { dst->hLine(x + xCtr, y + yCtr, x + xCtr, *srcP ? bgColor : fgColor); } } } } // namespace MM