/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "mm/mm1/views_enh/locations/temple.h" #include "mm/mm1/globals.h" #include "mm/mm1/mm1.h" #include "mm/mm1/sound.h" #include "mm/shared/utils/strings.h" namespace MM { namespace MM1 { namespace ViewsEnh { namespace Locations { Temple::Temple() : Location("Temple", LOC_TEMPLE) { addButton(&_escSprite, Common::Point(24, 100), 0, KEYBIND_ESCAPE); } bool Temple::msgFocus(const FocusMessage &msg) { Location::msgFocus(msg); updateCosts(); return true; } void Temple::draw() { Location::draw(); setReduced(false); writeLine(0, STRING["enhdialogs.temple.title"], ALIGN_MIDDLE); writeLine(1, STRING["enhdialogs.location.options_for"], ALIGN_MIDDLE); writeLine(3, camelCase(g_globals->_currCharacter->_name), ALIGN_MIDDLE); setReduced(true); writeLine(5, STRING["enhdialogs.temple.heal"]); writeLine(6, STRING["enhdialogs.temple.uncurse"]); writeLine(7, STRING["enhdialogs.temple.realign"]); writeLine(8, STRING["enhdialogs.temple.donate"]); writeLine(5, _healCost ? Common::String::format("%d", _healCost).c_str() : "----", ALIGN_RIGHT); writeLine(6, _uncurseCost ? Common::String::format("%d", _uncurseCost).c_str() : "----", ALIGN_RIGHT); writeLine(7, _alignmentCost ? Common::String::format("%d", _alignmentCost).c_str() : "----", ALIGN_RIGHT); writeLine(8, Common::String::format("%d", _donateCost).c_str(), ALIGN_RIGHT); setReduced(false); writeLine(10, STRING["enhdialogs.location.gold"]); writeLine(10, Common::String::format("%d", g_globals->_currCharacter->_gold), ALIGN_RIGHT); setReduced(true); writeString(27, 122, STRING["enhdialogs.location.esc"]); } bool Temple::msgKeypress(const KeypressMessage &msg) { switch (msg.keycode) { case Common::KEYCODE_h: restoreHealth(); break; case Common::KEYCODE_u: uncurseItems(); break; case Common::KEYCODE_r: restoreAlignment(); break; case Common::KEYCODE_d: donate(); break; case Common::KEYCODE_g: g_globals->_currCharacter->gatherGold(); redraw(); break; default: return Location::msgKeypress(msg); } return true; } bool Temple::msgAction(const ActionMessage &msg) { switch (msg._action) { case KEYBIND_ESCAPE: leave(); return true; default: return Location::msgAction(msg); } } bool Temple::msgGame(const GameMessage &msg) { Location::msgGame(msg); if (msg._name == "UPDATE") updateCosts(); return true; } void Temple::updateCosts() { Maps::Map &map = *g_maps->_currentMap; int i; _isEradicated = false; int townNum = map[Maps::MAP_ID]; if (townNum < 1 || townNum >= 6) townNum = 1; --townNum; Character &c = *g_globals->_currCharacter; _healCost = 0; if (c._condition == ERADICATED) { _healCost = HEAL_COST1[townNum]; _isEradicated = true; } else if (c._condition & BAD_CONDITION) { _healCost = HEAL_COST2[townNum]; } else if (c._condition || c._hp < c._hpMax) { _healCost = HEAL_COST3[townNum]; } _uncurseCost = UNCURSE_COST[townNum]; for (i = 0; i < INVENTORY_COUNT; ++i) { if (c._equipped[i]) { if (g_globals->_items.getItem(c._equipped[i])->_constBonus_id == EQUIP_CURSED) break; } } if (i == INVENTORY_COUNT) _uncurseCost = 0; _alignmentCost = ALIGNMENT_COST[townNum]; if (c._alignment == c._alignmentInitial) _alignmentCost = 0; _donateCost = DONATE_COST[townNum]; } void Temple::restoreHealth() { if (subtractGold(_healCost)) { Character &c = *g_globals->_currCharacter; c._condition = FINE; c._hpCurrent = c._hp; if (_isEradicated) { c._age += 10; --c._endurance; } redraw(); } } void Temple::uncurseItems() { if (subtractGold(_uncurseCost)) { Character &c = *g_globals->_currCharacter; for (int i = 0; i < INVENTORY_COUNT; ++i) { if (c._equipped[i]) { g_globals->_items.getItem(c._equipped[i]); if (g_globals->_currItem._constBonus_id == EQUIP_CURSED) { c._equipped.removeAt(i); --i; } } } redraw(); } } void Temple::restoreAlignment() { if (subtractGold(_alignmentCost)) { Character &c = *g_globals->_currCharacter; c._alignment = c._alignmentInitial; c._alignmentCtr = ALIGNMENT_VALS[c._alignment]; redraw(); } } void Temple::donate() { if (subtractGold(_donateCost)) { Maps::Map &map = *g_maps->_currentMap; Character &c = *g_globals->_currCharacter; int townNum = map[Maps::MAP_ID]; if (townNum < 1 || townNum >= 6) townNum = 1; --townNum; c._worthiness |= DONATE_VALS[townNum]; draw(); if (g_engine->getRandomNumber(15) == 10) { for (int i = 0; i < 13; ++i) g_globals->_activeSpells._arr[i] = 75; Sound::sound(SOUND_3); displayMessage(STRING["dialogs.temple.protected"]); } else { displayMessage(STRING["dialogs.temple.thankyou"]); } } } } // namespace Location } // namespace ViewsEnh } // namespace MM1 } // namespace MM