/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef MM1_VIEWS_ENH_LOCATIONS_BLACKSMITH_ITEMS_H #define MM1_VIEWS_ENH_LOCATIONS_BLACKSMITH_ITEMS_H #include "mm/mm1/views_enh/items_view.h" #include "mm/mm1/data/locations.h" namespace MM { namespace MM1 { namespace ViewsEnh { namespace Locations { class BlacksmithItems : public ItemsView, public BlacksmithData, public BuyWeaponData, public BuyArmorData, public BuyMiscData { private: enum BlacksmithMode { WEAPONS_MODE = 0, ARMOR_MODE = 1, MISC_MODE = 2, SELL_MODE = 3 }; BlacksmithMode _mode = WEAPONS_MODE; int _buySellItem = -1; /** * Populates the list of items */ void populateItems(); /** * Displays the title row */ void drawTitle(); /** * Called if the buy/sell action has been confirmed */ void itemConfirmed(); protected: /** * Get the text color for a line */ int getLineColor() const override; /** * Called when an item is selected */ void itemSelected() override; /** * When the selected character is changed */ void charSwitched(Character *priorChar) override; public: BlacksmithItems(); virtual ~BlacksmithItems() {} bool msgFocus(const FocusMessage &msg) override; void draw() override; bool msgKeypress(const KeypressMessage &msg) override; bool msgAction(const ActionMessage &msg) override; }; } // namespace Location } // namespace ViewsEnh } // namespace MM1 } // namespace MM #endif