/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "mm/mm1/views_enh/interactions/alamar.h" #include "mm/mm1/maps/map49.h" #include "mm/mm1/globals.h" #include "mm/mm1/sound.h" namespace MM { namespace MM1 { namespace ViewsEnh { namespace Interactions { #define VAL1 952 #define HAS_EYE 154 Alamar::Alamar() : Interaction("Alamar", 22) { } bool Alamar::msgFocus(const FocusMessage &msg) { Interaction::msgFocus(msg); clearButtons(); MM1::Maps::Map49 &map = *static_cast(g_maps->_currentMap); _succeeded = false; for (uint i = 0; i < g_globals->_party.size() && !_succeeded; ++i) _succeeded = (g_globals->_party[i]._flags[13] & CHARFLAG13_ALAMAR) != 0; map[HAS_EYE] = g_globals->_party.hasItem(EYE_OF_GOROS_ID) ? 1 : 0; if (!_succeeded && !map[HAS_EYE]) { for (uint i = 0; i < g_globals->_party.size() && !_succeeded; ++i) g_globals->_party[i]._quest = 255; } _title = STRING["maps.emap49.king_alamar"]; if (_succeeded) { addText(Common::String::format("%s%s", STRING["maps.map49.alamar1"].c_str(), STRING["maps.map49.alamar3"].c_str() )); } else if (map[HAS_EYE]) { _title = STRING["maps.emap49.sheltem"]; addText(Common::String::format("%s%s", STRING["maps.map49.alamar1"].c_str(), STRING["maps.map49.alamar4"].c_str() )); for (int i = 0; i < 6; ++i) Sound::sound(SOUND_2); } else { addText(Common::String::format("%s%s", STRING["maps.map49.alamar1"].c_str(), STRING["maps.map49.alamar2"].c_str() )); } return true; } void Alamar::viewAction() { MM1::Maps::Map49 &map = *static_cast(g_maps->_currentMap); close(); if (map[HAS_EYE]) { map[VAL1]++; map.updateGame(); } else { g_maps->_mapPos.x = 8; map.updateGame(); } } } // namespace Interactions } // namespace ViewsEnh } // namespace MM1 } // namespace MM