/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
#include "mm/mm1/views_enh/create_characters.h"
#include "mm/mm1/globals.h"
#include "mm/mm1/mm1.h"
namespace MM {
namespace MM1 {
namespace ViewsEnh {
#define RIGHT_X 200
void CreateCharacters::NewCharacter::clear() {
Common::fill(_attribs1, _attribs1 + 7, 0);
Common::fill(_attribs2, _attribs2 + 7, 0);
_class = KNIGHT;
_race = HUMAN;
_alignment = GOOD;
_sex = MALE;
_name = "";
Common::fill(_classesAllowed, _classesAllowed + 7, 0);
}
void CreateCharacters::NewCharacter::reroll() {
clear();
// Generate attributes
for (int attrib = INTELLECT; attrib <= LUCK; ++attrib)
_attribs1[attrib] = g_engine->getRandomNumber(4, 17);
Common::copy(_attribs1, _attribs1 + 7, _attribs2);
// Select which classes are available
_classesAllowed[KNIGHT] = _attribs1[MIGHT] >= 12;
_classesAllowed[PALADIN] = _attribs1[MIGHT] >= 12 && _attribs1[PERSONALITY] >= 12 &&
_attribs1[ENDURANCE] >= 12;
_classesAllowed[ARCHER] = _attribs1[INTELLECT] >= 12 && _attribs1[ACCURACY] >= 12;
_classesAllowed[CLERIC] = _attribs1[PERSONALITY] >= 12;
_classesAllowed[SORCERER] = _attribs1[INTELLECT] >= 12;
_classesAllowed[ROBBER] = true;
}
void CreateCharacters::NewCharacter::loadPortrait() {
Common::Path cname(Common::String::format("char%02d.fac",
_portrait * 2 + (_sex == MALE ? 0 : 1) + 1));
_portraits.load(cname);
}
void CreateCharacters::NewCharacter::save() {
uint i = 0;
while (i < ROSTER_COUNT && g_globals->_roster._towns[i])
++i;
g_globals->_roster._towns[i] = Maps::SORPIGAL;
g_globals->_currCharacter = &g_globals->_roster[i];
Character &re = *g_globals->_currCharacter;
re.clear();
Common::strcpy_s(re._name, _name.c_str());
re._sex = _sex;
re._alignment = re._alignmentInitial = _alignment;
re._race = _race;
re._class = _class;
re._intelligence = _attribs1[INTELLECT];
re._might = _attribs1[MIGHT];
re._personality = _attribs1[PERSONALITY];
re._endurance = _attribs1[ENDURANCE];
re._speed = _attribs1[SPEED];
re._accuracy = _attribs1[ACCURACY];
re._luck = _attribs1[LUCK];
switch (_class) {
case KNIGHT:
setHP(12);
break;
case PALADIN:
case ARCHER:
setHP(10);
break;
case CLERIC:
setHP(8);
setSP(_attribs1[PERSONALITY]);
break;
case SORCERER:
setHP(6);
setSP(_attribs1[INTELLECT]);
break;
case ROBBER:
setHP(8);
re._trapCtr = 50;
break;
default:
break;
}
switch (_race) {
case HUMAN:
re._resistances._s._fear = 70;
re._resistances._s._psychic = 25;
break;
case ELF:
re._resistances._s._fear = 70;
break;
case DWARF:
re._resistances._s._poison = 25;
break;
case GNOME:
re._resistances._s._magic = 20;
break;
case HALF_ORC:
re._resistances._s._psychic = 50;
break;
}
re._food = 10;
re._backpack[0]._id = 1;
const int ALIGNMENT_VALS[3] = { 0, 0x10, 0x20 };
re._alignmentCtr = ALIGNMENT_VALS[re._alignmentInitial];
re._portrait = _portrait;
g_globals->_roster.save();
}
void CreateCharacters::NewCharacter::setHP(int hp) {
Character &re = *g_globals->_currCharacter;
if (_attribs1[ENDURANCE] >= 19)
hp += 4;
else if (_attribs1[ENDURANCE] >= 17)
hp += 3;
else if (_attribs1[ENDURANCE] >= 15)
hp += 2;
else if (_attribs1[ENDURANCE] >= 13)
hp += 1;
else if (_attribs1[ENDURANCE] < 5)
hp -= 2;
else if (_attribs1[ENDURANCE] < 8)
hp -= 1;
re._hpCurrent = re._hp = re._hpMax = hp;
int ac = 0;
if (_attribs1[SPEED] >= 19)
ac = 4;
else if (_attribs1[SPEED] >= 17)
ac = 3;
else if (_attribs1[SPEED] >= 15)
ac = 2;
if (_attribs1[SPEED] >= 13)
ac = 1;
re._ac = ac;
}
void CreateCharacters::NewCharacter::setSP(int amount) {
Character &re = *g_globals->_currCharacter;
int level = 0;
if (amount >= 19)
level = 4;
else if (amount >= 17)
level = 3;
else if (amount >= 15)
level = 2;
else if (amount >= 13)
level = 1;
re._sp._base = re._sp._current = level + 3;
re._spellLevel = 1;
}
/*------------------------------------------------------------------------*/
CreateCharacters::CreateCharacters() : ScrollView("CreateCharacters") {
_icons.load("create.icn");
addButton(&_icons, Common::Point(120, 172), 4, KEYBIND_ESCAPE, true);
addButton(&_icons, Common::Point(40, 120), 0, Common::KEYCODE_r);
addButton(&_icons, Common::Point(190, 110), 6, Common::KEYCODE_UP);
addButton(&_icons, Common::Point(190, 130), 8, Common::KEYCODE_DOWN);
addButton(&_icons, Common::Point(220, 120), 2, KEYBIND_SELECT);
setButtonEnabled(2, false);
setButtonEnabled(3, false);
setButtonEnabled(4, false);
}
bool CreateCharacters::msgFocus(const FocusMessage &msg) {
if (dynamic_cast(msg._priorView) == nullptr)
_newChar.reroll();
return true;
}
void CreateCharacters::draw() {
ScrollView::draw();
printAttributes();
if ((int)_state >= SELECT_NAME) {
Graphics::ManagedSurface s = getSurface();
_newChar._portraits.draw(&s, 0, Common::Point(10, 10));
}
writeString(135, 174, STRING["enhdialogs.misc.go_back"]);
writeString(70, 125, STRING["enhdialogs.create_characters.roll"]);
switch (_state) {
case SELECT_CLASS:
printClasses();
if (g_globals->_roster.full())
writeLine(9, STRING["dialogs.create_characters.full"], ALIGN_MIDDLE, 190);
break;
case SELECT_RACE:
printRaces();
break;
case SELECT_ALIGNMENT:
printAlignments();
break;
case SELECT_SEX:
printSexes();
break;
case SELECT_PORTRAIT:
printPortraits();
break;
case SELECT_NAME:
printSelectName();
break;
case SAVE_PROMPT:
printSummary();
break;
default:
break;
}
}
void CreateCharacters::printAttributes() {
writeLine(0, STRING["dialogs.create_characters.title"], ALIGN_MIDDLE);
writeLine(5, STRING["enhdialogs.create_characters.intellect"], ALIGN_RIGHT, 90);
writeLine(6, STRING["enhdialogs.create_characters.might"], ALIGN_RIGHT, 90);
writeLine(7, STRING["enhdialogs.create_characters.personality"], ALIGN_RIGHT, 90);
writeLine(8, STRING["enhdialogs.create_characters.endurance"], ALIGN_RIGHT, 90);
writeLine(9, STRING["enhdialogs.create_characters.speed"], ALIGN_RIGHT, 90);
writeLine(10, STRING["enhdialogs.create_characters.accuracy"], ALIGN_RIGHT, 90);
writeLine(11, STRING["enhdialogs.create_characters.luck"], ALIGN_RIGHT, 90);
for (int i = 0; i < 7; ++i, _textPos.y += 2) {
writeLine(5 + i,
Common::String::format("%u", _newChar._attribs1[i]),
ALIGN_RIGHT, 110);
}
}
void CreateCharacters::addSelection(int yStart, int num) {
Common::Rect r(170, 0, 320, 9);
r.translate(0, (yStart + num) * 9);
addButton(r, Common::KeyState((Common::KeyCode)(Common::KEYCODE_0 + num), '0' + num));
}
void CreateCharacters::printClasses() {
for (int classNum = KNIGHT; classNum <= SORCERER; ++classNum) {
setTextColor(_newChar._classesAllowed[classNum] ? 0 : 1);
writeLine(4 + classNum, Common::String::format("%d) %s",
classNum,
STRING[Common::String::format("stats.classes.%d", classNum)].c_str()
), ALIGN_LEFT, 170);
if (_newChar._classesAllowed[classNum])
addSelection(4, classNum);
}
setTextColor(0);
writeLine(10, Common::String::format("6) %s", STRING["stats.classes.6"].c_str()),
ALIGN_LEFT, 170);
addSelection(4, ROBBER);
writeLine(13, STRING["dialogs.create_characters.select_class"], ALIGN_MIDDLE, RIGHT_X);
writeLine(14, "(1-6)", ALIGN_MIDDLE, RIGHT_X);
}
void CreateCharacters::printRaces() {
writeLine(5, STRING["enhdialogs.create_characters.class"], ALIGN_RIGHT, RIGHT_X);
writeString(STRING[Common::String::format("stats.classes.%d", _newChar._class)]);
for (int i = 1; i <= 5; ++i) {
writeLine(6 + i, Common::String::format("%d) %s", i,
STRING[Common::String::format("stats.races.%d", i)].c_str()),
ALIGN_LEFT, 170);
addSelection(6, i);
}
writeLine(13, STRING["dialogs.create_characters.select_race"], ALIGN_MIDDLE, RIGHT_X);
writeLine(14, "(1-5)", ALIGN_MIDDLE, RIGHT_X);
}
void CreateCharacters::printAlignments() {
writeLine(5, STRING["enhdialogs.create_characters.class"], ALIGN_RIGHT, RIGHT_X);
writeString(STRING[Common::String::format("stats.classes.%d", _newChar._class)]);
writeLine(6, STRING["enhdialogs.create_characters.race"], ALIGN_RIGHT, RIGHT_X);
writeString(STRING[Common::String::format("stats.races.%d", _newChar._race)]);
for (int i = 1; i <= 3; ++i) {
writeLine(7 + i, Common::String::format("%d) %s", i,
STRING[Common::String::format("stats.alignments.%d", i)].c_str()),
ALIGN_LEFT, 170);
addSelection(7, i);
}
writeLine(13, STRING["dialogs.create_characters.select_alignment"], ALIGN_MIDDLE, RIGHT_X);
writeLine(14, "(1-3)", ALIGN_MIDDLE, RIGHT_X);
}
void CreateCharacters::printSexes() {
writeLine(5, STRING["enhdialogs.create_characters.class"], ALIGN_RIGHT, RIGHT_X);
writeString(STRING[Common::String::format("stats.classes.%d", _newChar._class)]);
writeLine(6, STRING["enhdialogs.create_characters.race"], ALIGN_RIGHT, RIGHT_X);
writeString(STRING[Common::String::format("stats.races.%d", _newChar._race)]);
writeLine(7, STRING["enhdialogs.create_characters.alignment"], ALIGN_RIGHT, RIGHT_X);
writeString(STRING[Common::String::format("stats.alignments.%d", _newChar._alignment)]);
writeLine(9, "1) ", ALIGN_LEFT, 170);
writeString(STRING["stats.sex.1"]);
addSelection(8, 1);
writeLine(10, "2) ", ALIGN_LEFT, 170);
writeString(STRING["stats.sex.2"]);
addSelection(8, 2);
writeLine(14, STRING["dialogs.create_characters.select_sex"], ALIGN_MIDDLE, RIGHT_X);
writeLine(15, "(1-2)", ALIGN_MIDDLE, RIGHT_X);
}
void CreateCharacters::printSelections() {
writeLine(5, STRING["enhdialogs.create_characters.class"], ALIGN_RIGHT, RIGHT_X);
writeString(STRING[Common::String::format("stats.classes.%d", _newChar._class)]);
writeLine(6, STRING["enhdialogs.create_characters.race"], ALIGN_RIGHT, RIGHT_X);
writeString(STRING[Common::String::format("stats.races.%d", _newChar._race)]);
writeLine(7, STRING["enhdialogs.create_characters.alignment"], ALIGN_RIGHT, RIGHT_X);
writeString(STRING[Common::String::format("stats.alignments.%d", _newChar._alignment)]);
writeLine(8, STRING["enhdialogs.create_characters.sex"], ALIGN_RIGHT, RIGHT_X);
writeString(STRING[Common::String::format("stats.sex.%d", _newChar._sex)]);
}
void CreateCharacters::printPortraits() {
printSelections();
writeLine(10, STRING["enhdialogs.create_characters.select_portrait"], ALIGN_MIDDLE, RIGHT_X);
Graphics::ManagedSurface s = getSurface();
_newChar._portraits.draw(&s, 0, Common::Point(160, 120));
writeString(250, 126, STRING["enhdialogs.create_characters.select"]);
}
void CreateCharacters::printSelectName() {
printSelections();
writeLine(10, STRING["enhdialogs.create_characters.enter_name"], ALIGN_MIDDLE, RIGHT_X);
}
void CreateCharacters::printSummary() {
printSelections();
writeLine(9, STRING["enhdialogs.create_characters.name"], ALIGN_RIGHT, RIGHT_X);
writeString(_newChar._name);
writeLine(12, STRING["dialogs.create_characters.save_character"], ALIGN_MIDDLE, RIGHT_X);
}
bool CreateCharacters::msgKeypress(const KeypressMessage &msg) {
if (msg.keycode == Common::KEYCODE_r && _state != SELECT_NAME) {
setState(SELECT_CLASS);
_newChar.reroll();
redraw();
return true;
}
switch (_state) {
case SELECT_CLASS:
if (msg.keycode >= Common::KEYCODE_1 &&
msg.keycode <= Common::KEYCODE_6) {
if (_newChar._classesAllowed[msg.keycode - Common::KEYCODE_0] &&
!g_globals->_roster.full()) {
// Selected a valid class
_newChar._class = (CharacterClass)(msg.keycode - Common::KEYCODE_0);
setState(SELECT_RACE);
redraw();
}
}
break;
case SELECT_RACE:
if (msg.keycode >= Common::KEYCODE_1 &&
msg.keycode <= Common::KEYCODE_5) {
// Selected a race
_newChar._race = (Race)(msg.keycode - Common::KEYCODE_0);
switch (_newChar._race) {
case ELF:
_newChar._attribs1[INTELLECT]++;
_newChar._attribs1[ACCURACY]++;
_newChar._attribs1[MIGHT]--;
_newChar._attribs1[ENDURANCE]--;
break;
case DWARF:
_newChar._attribs1[ENDURANCE]++;
_newChar._attribs1[LUCK]++;
_newChar._attribs1[INTELLECT]--;
_newChar._attribs1[SPEED]--;
break;
case GNOME:
_newChar._attribs1[LUCK] += 2;
_newChar._attribs1[SPEED]--;
_newChar._attribs1[ACCURACY]--;
break;
case HALF_ORC:
_newChar._attribs1[MIGHT]++;
_newChar._attribs1[ENDURANCE]++;
_newChar._attribs1[INTELLECT]--;
_newChar._attribs1[PERSONALITY]--;
_newChar._attribs1[LUCK]--;
break;
default:
break;
}
setState(SELECT_ALIGNMENT);
redraw();
}
break;
case SELECT_ALIGNMENT:
if (msg.keycode >= Common::KEYCODE_1 &&
msg.keycode <= Common::KEYCODE_3) {
// Selected a valid alignment
_newChar._alignment = (Alignment)(msg.keycode - Common::KEYCODE_0);
setState(SELECT_SEX);
redraw();
}
break;
case SELECT_SEX:
if (msg.keycode >= Common::KEYCODE_1 &&
msg.keycode <= Common::KEYCODE_2) {
// Selected a valid sex
_newChar._sex = (Sex)(msg.keycode - Common::KEYCODE_0);
_newChar.loadPortrait();
setState(SELECT_PORTRAIT);
redraw();
}
break;
case SELECT_PORTRAIT:
switch (msg.keycode) {
case Common::KEYCODE_UP:
_newChar._portrait = (_newChar._portrait == 0) ?
NUM_PORTRAITS - 1 : _newChar._portrait - 1;
_newChar.loadPortrait();
redraw();
break;
case Common::KEYCODE_DOWN:
_newChar._portrait = (_newChar._portrait + 1) % NUM_PORTRAITS;
_newChar.loadPortrait();
redraw();
break;
case Common::KEYCODE_s:
msgAction(ActionMessage(KEYBIND_SELECT));
break;
default:
break;
}
return true;
case SAVE_PROMPT:
if (msg.keycode == Common::KEYCODE_y)
_newChar.save();
setState(SELECT_CLASS);
redraw();
break;
case SELECT_NAME:
break;
}
return true;
}
bool CreateCharacters::msgAction(const ActionMessage &msg) {
switch (msg._action) {
case KEYBIND_ESCAPE:
if (_state == SELECT_CLASS) {
close();
} else {
setState(SELECT_CLASS);
_newChar.reroll();
redraw();
}
return true;
case KEYBIND_SELECT:
switch (_state) {
case SELECT_CLASS:
// Re-roll attributes
_newChar.reroll();
redraw();
break;
case SELECT_PORTRAIT:
setState(SELECT_NAME);
break;
case SAVE_PROMPT:
_newChar.save();
setState(SELECT_CLASS);
_newChar.reroll();
redraw();
break;
default:
break;
}
return true;
default:
break;
}
return false;
}
void CreateCharacters::abortFunc() {
CreateCharacters *view = static_cast(g_events->focusedView());
view->setState(SELECT_CLASS);
}
void CreateCharacters::enterFunc(const Common::String &name) {
CreateCharacters *view = static_cast(g_events->focusedView());
view->_newChar._name = name;
view->setState(SAVE_PROMPT);
}
void CreateCharacters::setState(State state) {
_state = state;
setButtonEnabled(2, _state == SELECT_PORTRAIT);
setButtonEnabled(3, _state == SELECT_PORTRAIT);
setButtonEnabled(4, _state == SELECT_PORTRAIT);
removeButtons(5, -1);
if (_state == SELECT_CLASS) {
_newChar.reroll();
} else if (_state == SAVE_PROMPT) {
addButton(&g_globals->_confirmIcons, Common::Point(185, 122), 0,
Common::KeyState(Common::KEYCODE_y, 'y'));
addButton(&g_globals->_confirmIcons, Common::Point(215, 122), 2,
Common::KeyState(Common::KEYCODE_n, 'n'));
}
if (_state == SELECT_NAME) {
draw();
_textEntry.display(160, 110, 15, false, abortFunc, enterFunc);
} else {
redraw();
}
}
} // namespace ViewsEnh
} // namespace MM1
} // namespace MM