/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef MM1_VIEWS_ENH_CHARACTER_SELECT_H #define MM1_VIEWS_ENH_CHARACTER_SELECT_H #include "mm/mm1/messages.h" #include "mm/mm1/data/character.h" #include "mm/mm1/views_enh/party_view.h" namespace MM { namespace MM1 { namespace ViewsEnh { /** * Dialog for choosing a character target */ class CharacterSelect : public PartyView { protected: /** * Return true if a character should be selected by default */ virtual bool selectCharByDefault() const override { return false; } /** * Returns true if the destination character can be switched to */ bool canSwitchToChar(Character *dst) override; public: CharacterSelect(); virtual ~CharacterSelect() {} void draw() override; bool msgAction(const ActionMessage &msg) override; }; } // namespace ViewsEnh } // namespace MM1 } // namespace MM #endif