/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef MM1_VIEWS_SPELLS_SPELL_VIEW_H #define MM1_VIEWS_SPELLS_SPELL_VIEW_H #include "common/str.h" #include "mm/mm1/views/text_view.h" namespace MM { namespace MM1 { namespace Views { namespace Spells { class SpellView : public TextView { public: SpellView(const Common::String &name) : TextView(name) {} SpellView(const Common::String &name, UIElement *owner) : TextView(name, owner) {} virtual ~SpellView() {} /** * Spell failed display */ void spellFailed(); /** * Spell done display */ void spellDone(); /** * Timeout for the failed/done display */ void timeout() override; /** * Called when the view is focused */ bool msgFocus(const FocusMessage &msg) override; }; } // namespace Spells } // namespace Views } // namespace MM1 } // namespace MM #endif