/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "mm/mm1/views/quick_ref.h" #include "mm/mm1/globals.h" namespace MM { namespace MM1 { namespace Views { bool QuickRef::msgFocus(const FocusMessage &msg) { MetaEngine::setKeybindingMode(KeybindingMode::KBMODE_PARTY_MENUS); return TextView::msgFocus(msg); } bool QuickRef::msgUnfocus(const UnfocusMessage &msg) { MetaEngine::setKeybindingMode(KeybindingMode::KBMODE_MENUS); return TextView::msgUnfocus(msg); } void QuickRef::draw() { clearSurface(); writeString(STRING["dialogs.quick_ref.title"]); // Print list of characters, hit pts, spell pts, and ac size_t partySize = getPartySize(); bool inCombat = isInCombat(); for (uint idx = 0; idx < partySize; ++idx) { Character &c = inCombat ? *g_globals->_combatParty[idx] : g_globals->_party[idx]; // Number and name writeNumber(0, 2 + idx, idx + 1); _textPos.x++; writeString(c._name); // Hit points _textPos.x = 18; writeNumber(c._hp); _textPos.x = 22; writeChar('/'); writeNumber(c._hpMax); // Spell points _textPos.x = 28; writeNumber(c._sp._current); _textPos.x = 32; writeChar('/'); writeNumber(c._sp._base); // AC _textPos.x = 38; writeNumber(c._ac); } // Print food and conditions of each character for (uint idx = 0; idx < g_globals->_party.size(); ++idx) { Character &c = inCombat ? *g_globals->_combatParty[idx] : g_globals->_party[idx]; writeNumber(0, 9 + idx, idx + 1); _textPos.x++; writeString(STRING["dialogs.quick_ref.food"]); writeNumber(c._food); _textPos.x = 12; printCondition(); } writeString(12, 21, "'1'-'"); writeNumber(g_globals->_party.size()); writeString("' "); writeString(STRING["dialogs.quick_ref.to_view"]); escToGoBack(); } bool QuickRef::msgAction(const ActionMessage &msg) { switch (msg._action) { case KEYBIND_ESCAPE: close(); return true; case KEYBIND_VIEW_PARTY1: case KEYBIND_VIEW_PARTY2: case KEYBIND_VIEW_PARTY3: case KEYBIND_VIEW_PARTY4: case KEYBIND_VIEW_PARTY5: case KEYBIND_VIEW_PARTY6: { uint charNum = msg._action - KEYBIND_VIEW_PARTY1; if (charNum < getPartySize()) { if (isInCombat()) { g_globals->_currCharacter = g_globals->_combatParty[charNum]; replaceView("CharacterViewCombat"); } else { g_globals->_currCharacter = &g_globals->_party[charNum]; replaceView("CharacterInfo"); } } break; } default: break; } return false; } bool QuickRef::isInCombat() const { return g_events->isPresent("Combat"); } size_t QuickRef::getPartySize() const { return g_globals->_party.size(); } } // namespace Views } // namespace MM1 } // namespace MM