/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "mm/mm1/views/interactions/chess.h" #include "mm/mm1/maps/map29.h" #include "mm/mm1/globals.h" #include "mm/mm1/sound.h" namespace MM { namespace MM1 { namespace Views { namespace Interactions { Chess::Chess() : AnswerEntry("Chess", Common::Point(10, 6), 23) { _bounds = getLineBounds(17, 24); } bool Chess::msgFocus(const FocusMessage &msg) { Sound::sound(SOUND_3); return AnswerEntry::msgFocus(msg); } void Chess::draw() { clearSurface(); writeString(0, 0, STRING["maps.map29.chess"]); AnswerEntry::draw(); } void Chess::answerEntered() { MM1::Maps::Map29 &map = *static_cast(g_maps->_currentMap); clearSurface(); close(); map.chessAnswer(_answer); } } // namespace Interactions } // namespace Views } // namespace MM1 } // namespace MM