/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "mm/mm1/views/interactions/answer_entry.h" #include "mm/mm1/globals.h" #include "mm/mm1/sound.h" namespace MM { namespace MM1 { namespace Views { namespace Interactions { AnswerEntry::AnswerEntry(const Common::String &name, const Common::Point &pos, size_t maxLength) : TextView(name), _pos(pos), _maxLength(maxLength) { _bounds = getLineBounds(20, 24); } bool AnswerEntry::msgFocus(const FocusMessage &msg) { TextView::msgFocus(msg); MetaEngine::setKeybindingMode(KeybindingMode::KBMODE_MINIMAL); Sound::sound(SOUND_2); _answer = ""; return true; } void AnswerEntry::draw() { writeString(_pos.x, _pos.y, _answer); for (uint i = 0; i < (_maxLength - _answer.size()); ++i) writeChar(_blank); } bool AnswerEntry::msgKeypress(const KeypressMessage &msg) { if (!isDelayActive()) { if (msg.keycode == Common::KEYCODE_RETURN) { answerEntered(); return true; } else if (msg.keycode == Common::KEYCODE_SPACE || (msg.keycode >= Common::KEYCODE_0 && msg.keycode <= Common::KEYCODE_z)) { _answer += toupper(msg.ascii); redraw(); if (_answer.size() == _maxLength) answerEntered(); } else if (msg.keycode == Common::KEYCODE_BACKSPACE && !_answer.empty()) { _answer.deleteLastChar(); redraw(); } } return true; } } // namespace Interactions } // namespace Views } // namespace MM1 } // namespace MM