/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "mm/mm1/views/bash.h" #include "mm/mm1/globals.h" #include "mm/mm1/sound.h" namespace MM { namespace MM1 { namespace Views { Bash::Bash() : TextView("Bash") { } bool Bash::msgGame(const GameMessage &msg) { if (msg._name == "SHOW") { bashDoor(); return true; } return false; } void Bash::bashDoor() { byte walls = g_maps->_currentWalls & g_maps->_forwardMask; if (!(g_maps->_currentState & 0x55 & g_maps->_forwardMask) || !walls) { forwards(); return; } int val; if (!(walls & 0x55)) val = 1; else if (!(g_maps->_currentWalls & g_maps->_currentWalls & 0xaa)) val = 0; else val = 2; if (g_maps->_currentMap->dataByte(Maps::MAP_30 + val) != 1) { forwards(); return; } Sound::sound(SOUND_1); int might = getRandomNumber(100); for (uint i = 0; i < g_globals->_party.size(); ++i) { Character &c = g_globals->_party[i]; might += c._might; } int threshold = g_maps->_currentMap->dataByte(Maps::MAP_45); if (threshold && might >= threshold) { g_maps->_currentMap->unlockDoor(); } if (getRandomNumber(100) >= g_maps->_currentMap->dataByte(Maps::MAP_TRAP_THRESHOLD)) { send("Trap", GameMessage("TRIGGER")); } else { forwards(); } } void Bash::forwards() { g_events->addAction(KEYBIND_FORWARDS); } } // namespace Views } // namespace MM1 } // namespace MM