/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef MM1_MAPS_MAP_TOWN_H #define MM1_MAPS_MAP_TOWN_H #include "mm/mm1/maps/map.h" namespace MM { namespace MM1 { namespace Maps { class MapTown : public Map { protected: /** * Handles visiting blacksmith */ void blacksmith(); /** * Handles visiting inn */ void inn(); /** * Handles visiting market */ void market(); /** * Handles visiting tavern */ void tavern(); /** * Handles visiting temple */ void temple(); /** * Handles visiting trainer */ void training(); /** * Show a sign message */ void showSign(const Common::String &msg); public: MapTown(uint index, const Common::String &name, uint16 id, byte defaultSection, const char *desc = nullptr) : Map(index, name, id, defaultSection, desc) {} virtual ~MapTown() {} }; } // namespace Maps } // namespace MM1 } // namespace MM #endif