/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef MM1_MAPS_MAP_DESERT_H #define MM1_MAPS_MAP_DESERT_H #include "mm/mm1/maps/map.h" namespace MM { namespace MM1 { namespace Maps { class MapDesert : public Map { protected: enum RandomMode { RND_BASIC, RND_FULL }; private: int _deadCountOffset; RandomMode _randomMode; /** * Randomly turns the party left or right */ void lost(); protected: /** * Handles the common part of special from desert maps * dealing with being lost, and dying */ void desert(); public: /** * Constructor */ MapDesert(uint index, const Common::String &name, uint16 id, byte defaultSection, int deadCountOffset, RandomMode rndMode) : Map(index, name, id, defaultSection), _deadCountOffset(deadCountOffset), _randomMode(rndMode) {} /** * Allow mapping of the desert maps in the enhanced version * if the party has the desert map item */ bool mappingAllowed() const override; }; } // namespace Maps } // namespace MM1 } // namespace MM #endif