/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef MM1_MAPS_MAP55_H #define MM1_MAPS_MAP55_H #include "mm/mm1/maps/map.h" namespace MM { namespace MM1 { namespace Maps { class Map55 : public Map { public: Map55() : Map(55, "astral", 0x4242, 1, "Secret ScummVM") {} /** * Load the map */ void load() override; /** * Handles all special stuff that happens on the map */ void special() override; }; } // namespace Maps } // namespace MM1 } // namespace MM #endif