/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef MM1_MAPS_MAP40_H #define MM1_MAPS_MAP40_H #include "mm/mm1/maps/map.h" namespace MM { namespace MM1 { namespace Maps { class Map40 : public Map { typedef void (Map40:: *SpecialFn)(); private: void special00(); void special01(); void special02(); void special03(); void special04(); void special05(); void special06(); void special07(); void special08(); void special09(); void special10(); void special11(); void special12(); void special13(); void special14(); void special15(); void special16(); void special17(); void special18(); void special19(); void special20(); const SpecialFn SPECIAL_FN[23] = { &Map40::special00, &Map40::special01, &Map40::special02, &Map40::special03, &Map40::special04, &Map40::special05, &Map40::special06, &Map40::special07, &Map40::special08, &Map40::special09, &Map40::special10, &Map40::special11, &Map40::special12, &Map40::special13, &Map40::special14, &Map40::special15, &Map40::special16, &Map40::special17, &Map40::special18, &Map40::special19, &Map40::special20, &Map40::special02, &Map40::special02 }; public: Map40() : Map(40, "rwl2", 0x702, 3, "Warrior's Stronghold 2") {} /** * Handles all special stuff that happens on the map */ void special() override; /** * Called when party chooses to resist Lord Archer */ void archerResist(); /** * Called when party chooses to submit to Lord Archer */ void archerSubmit(); }; } // namespace Maps } // namespace MM1 } // namespace MM #endif