/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "mm/mm1/maps/map40.h" #include "mm/mm1/maps/maps.h" #include "mm/mm1/events.h" #include "mm/mm1/globals.h" #include "mm/mm1/sound.h" namespace MM { namespace MM1 { namespace Maps { #define VAL1 363 #define VAL2 831 #define GOLD 832 void Map40::special() { // Scan for special actions on the map cell for (uint i = 0; i < 23; ++i) { if (g_maps->_mapOffset == _data[51 + i]) { // Found a specially handled cell, but it // only triggers in designated direction(s) if (g_maps->_forwardMask & _data[74 + i]) { (this->*SPECIAL_FN[i])(); } else { checkPartyDead(); } return; } } if (_data[VAL1]) { checkPartyDead(); } else { _data[VAL2]++; g_maps->_mapPos.y++; updateGame(); send(SoundMessage(STRING["maps.map40.conveyor_belt"])); } } void Map40::special00() { send(SoundMessage(STRING["maps.map40.message2"])); } void Map40::special01() { g_maps->clearSpecial(); for (uint i = 0; i < g_globals->_party.size(); ++i) { g_globals->_party[i]._flags[7] |= CHARFLAG7_40; } g_events->addView("LordArcher"); } void Map40::special02() { reduceHP(); send(SoundMessage(STRING["maps.map40.giants"])); } void Map40::special03() { visitedExit(); send(SoundMessage( STRING["maps.stairs_up"], []() { g_maps->changeMap(0xf02, 3); } )); } void Map40::special04() { send(SoundMessage( STRING["maps.map40.button"], []() { Map40 &map = *static_cast(g_maps->_currentMap); map[VAL1]++; } )); } void Map40::special05() { encounter(&_data[588], &_data[601]); } void Map40::special06() { encounter(&_data[614], &_data[621]); } void Map40::special07() { encounter(&_data[628], &_data[640]); } void Map40::special08() { encounter(&_data[652], &_data[658]); } void Map40::special09() { encounter(&_data[664], &_data[675]); } void Map40::special10() { encounter(&_data[686], &_data[700]); } void Map40::special11() { encounter(&_data[714], &_data[726]); } void Map40::special12() { encounter(&_data[738], &_data[750]); } void Map40::special13() { encounter(&_data[762], &_data[776]); } void Map40::special14() { encounter(&_data[790], &_data[802]); } void Map40::special15() { if (_data[VAL2]) { _data[VAL2] = 0; reduceHP(); reduceHP(); send(SoundMessage(STRING["maps.map40.squish"])); } else { none160(); } } void Map40::special16() { send(SoundMessage(STRING["maps.map40.boulder"])); } void Map40::special17() { send(SoundMessage(STRING["maps.map40.test1"])); } void Map40::special18() { send(SoundMessage(STRING["maps.map40.test2"])); } void Map40::special19() { send(SoundMessage(STRING["maps.map40.test3"])); } void Map40::special20() { send(SoundMessage(STRING["maps.map40.test4"])); } void Map40::archerResist() { Game::Encounter &enc = g_globals->_encounters; enc.clearMonsters(); for (int i = 0; i < 6; ++i) enc.addMonster(12, 10); enc.addMonster(15, 12); enc._manual = true; enc._levelIndex = 112; enc.execute(); } void Map40::archerSubmit() { // As long as even one character has gold, Archer will take // all of the party's gold. However, if the party is penniless, // then Archer will actually give each character 5000 gold for (uint i = 0; i < g_globals->_party.size(); ++i) { if (g_globals->_party[i]._gold) { WRITE_LE_UINT16(&_data[GOLD], 0); break; } } for (uint i = 0; i < g_globals->_party.size(); ++i) { g_globals->_party[i]._gold = READ_LE_UINT16(&_data[GOLD]); } g_maps->_mapPos = Common::Point(8, 5); g_maps->changeMap(0x604, 1); } } // namespace Maps } // namespace MM1 } // namespace MM