/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "mm/mm1/maps/map29.h" #include "mm/mm1/maps/maps.h" #include "mm/mm1/events.h" #include "mm/mm1/globals.h" #include "mm/mm1/sound.h" namespace MM { namespace MM1 { namespace Maps { #define ANSWER_OFFSET 67 #define BEAST_FLAG 110 void Map29::special() { Game::Encounter &enc = g_globals->_encounters; // Scan for special actions on the map cell for (uint i = 0; i < 4; ++i) { if (g_maps->_mapOffset == _data[51 + i]) { // Found a specially handled cell, but it // only triggers in designated direction(s) if (g_maps->_forwardMask & _data[55 + i]) { (this->*SPECIAL_FN[i])(); } else { checkPartyDead(); } return; } } switch (_walls[g_maps->_mapOffset]) { case 0: if (getRandomNumber(50) == 50) { int id1 = getRandomNumber(16); int monsterCount = getRandomNumber(id1 < 15 ? 13 : 4); enc.clearMonsters(); for (int i = 0; i < monsterCount; ++i) enc.addMonster(id1, 11); enc._manual = true; enc._levelIndex = 80; enc.execute(); } else { none160(); } break; case 0xaa: if (g_maps->_forwardMask == DIRMASK_W) checkPartyDead(); else // TODO: This key doesn't seem to be used by game g_events->addKeypress((Common::KeyCode)149); break; default: g_maps->clearSpecial(); enc.execute(); break; } } void Map29::special00() { visitedExit(); send(SoundMessage( STRING["maps.map29.algary"], []() { g_maps->_mapPos = Common::Point(8, 15); g_maps->changeMap(0x203, 1); } )); } void Map29::special01() { if (_data[BEAST_FLAG]) { g_maps->clearSpecial(); for (uint i = 0; i < g_globals->_party.size(); ++i) { Character &c = g_globals->_party[i]; c._flags[2] |= CHARFLAG2_4; } } else { for (uint i = 0; i < g_globals->_party.size(); ++i) { Character &c = g_globals->_party[i]; if (c._flags[2] & CHARFLAG2_4) return; } send(SoundMessage( STRING["maps.map29.beast"], []() { g_maps->_mapPos = Common::Point(12, 12); g_maps->_currentMap->updateGame(); }, []() { Game::Encounter &enc = g_globals->_encounters; Map29 &map = *static_cast(g_maps->_currentMap); g_events->close(); map[BEAST_FLAG]++; enc.clearMonsters(); enc.addMonster(3, 12); for (int i = 1; i < 13; ++i) enc.addMonster(3, 5); enc._manual = true; enc._encounterType = Game::FORCE_SURPRISED; enc._levelIndex = 80; enc.execute(); } )); } } void Map29::special02() { if (!g_globals->_party.hasItem(B_QUEEN_IDOL_ID) || !g_globals->_party.hasItem(W_QUEEN_IDOL_ID)) { begone(); } else { g_events->addView("Chess"); } } void Map29::special03() { SoundMessage msg( STRING["maps.map29.attack"], []() { Game::Encounter &enc = g_globals->_encounters; int monsterCount = g_events->getRandomNumber(5) + 6; g_maps->clearSpecial(); enc.clearMonsters(); enc.addMonster(11, 12); for (int i = 1; i < monsterCount; ++i) enc.addMonster(1, 7); enc._manual = true; enc._encounterType = Game::FORCE_SURPRISED; enc._levelIndex = 80; enc.execute(); } ); msg._delaySeconds = 4; send(msg); } void Map29::chessAnswer(const Common::String &answer) { Common::String properAnswer; for (int i = 0; i < 22; ++i) properAnswer += _data[ANSWER_OFFSET + i] - 48; if (answer.equalsIgnoreCase(properAnswer)) { redrawGame(); InfoMessage msg( 16, 2, STRING["maps.map19.correct"], []() { MM1::Maps::Map29 &map29 = *static_cast(g_maps->_currentMap); for (uint i = 0; i < g_globals->_party.size(); ++i) { Character &c = g_globals->_party[i]; c._exp += 25000; } g_maps->_mapPos.y = 7; map29.updateGame(); } ); msg._delaySeconds = 2; send(msg); Sound::sound(SOUND_3); Sound::sound(SOUND_3); } else { begone(); } } void Map29::begone() { g_maps->_mapPos.y = 7; SoundMessage msg(STRING["maps.map29.begone"], []() { g_maps->_currentMap->updateGame(); } ); msg._delaySeconds = 2; send(msg); } } // namespace Maps } // namespace MM1 } // namespace MM