/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "mm/mm1/maps/map22.h" #include "mm/mm1/maps/maps.h" #include "mm/mm1/events.h" #include "mm/mm1/globals.h" #include "mm/mm1/sound.h" namespace MM { namespace MM1 { namespace Maps { #define WHISTLE_GIVEN 107 static const byte MONSTER_ID1[5] = { 13, 12, 13, 12, 11 }; static const byte MONSTER_ID2[5] = { 6, 6, 5, 5, 4 }; void Map22::special() { // Scan for special actions on the map cell for (uint i = 0; i < 14; ++i) { if (g_maps->_mapOffset == _data[51 + i]) { // Found a specially handled cell, but it // only triggers in designated direction(s) if (g_maps->_forwardMask & _data[65 + i]) { (this->*SPECIAL_FN[i])(); } else { checkPartyDead(); } return; } } // All other cells on the map are encounters g_maps->clearSpecial(); g_globals->_encounters.execute(); } void Map22::special00() { bool hasFlags = false; for (uint i = 0; i < g_globals->_party.size() && !hasFlags; ++i) { g_globals->_currCharacter = &g_globals->_party[i]; hasFlags = ((g_globals->_currCharacter->_flags[0] & (CHARFLAG0_ZAM_CLUE | CHARFLAG0_ZOM_CLUE)) == (CHARFLAG0_ZAM_CLUE | CHARFLAG0_ZOM_CLUE)); } if (!hasFlags) { none160(); return; } Sound::sound(SOUND_3); InfoMessage msg(STRING["maps.map22.chest"]); msg._largeMessage = true; send(msg); for (uint i = 0; i < g_globals->_party.size() && !hasFlags; ++i) { Character &c = g_globals->_party[i]; g_globals->_currCharacter = &c; // Remove the clue flags c._flags[0] = (c._flags[0] & ~(CHARFLAG0_ZAM_CLUE | CHARFLAG0_ZOM_CLUE)) | CHARFLAG0_FOUND_CHEST; // Add amulet to player if (!c._backpack.full()) { _data[WHISTLE_GIVEN]++; c._backpack.add(RUBY_WHISTLE_ID, 200); break; } } if (!_data[WHISTLE_GIVEN]) { // Entire party's inventory full. So screw it, replace // the last item in the last character's backpack g_globals->_currCharacter->_backpack.removeAt(INVENTORY_COUNT - 1); g_globals->_currCharacter->_backpack.add(RUBY_WHISTLE_ID, 192); } g_globals->_currCharacter->_gold += 5000; } void Map22::special01() { send(SoundMessage(STRING["maps.map22.roadsign"])); } void Map22::special02() { send(SoundMessage( STRING["maps.map22.wagons"], []() { g_maps->clearSpecial(); if (g_maps->_mapPos.x == 5) { g_globals->_treasure._items[2] = MERCHANTS_PASS_ID; g_events->addAction(KEYBIND_SEARCH); } else { InfoMessage msg1( 16, 2, STRING["maps.map22.ambush"], []() { Game::Encounter &enc = g_globals->_encounters; int monsterCount = g_events->getRandomNumber(3); int idx = g_events->getRandomNumber(5) - 1; const int id1 = MONSTER_ID1[idx]; const int id2 = MONSTER_ID2[idx]; enc.clearMonsters(); for (int i = 0; i < monsterCount; ++i) enc.addMonster(id1, id2); enc._levelIndex = 32; enc._manual = true; enc._encounterType = Game::FORCE_SURPRISED; enc.execute(); } ); msg1._delaySeconds = 2; g_events->send(msg1); } } )); } void Map22::special08() { send(SoundMessage( STRING["maps.map22.fountain"], []() { switch (g_maps->_mapPos.x) { case 8: // Add might for (uint i = 0; i < g_globals->_party.size(); ++i) g_globals->_party[i]._might._current += 50; Sound::sound(SOUND_3); g_events->send(SoundMessage(STRING["maps.map22.today_might"])); break; case 9: // Add spell levels for (uint i = 0; i < g_globals->_party.size(); ++i) g_globals->_party[i]._spellLevel._current += 7; Sound::sound(SOUND_3); g_events->send(SoundMessage(STRING["maps.map22.today_spells"])); break; default: // Poison for (uint i = 0; i < g_globals->_party.size(); ++i) { Character &c = g_globals->_party[i]; if (!(c._condition & BAD_CONDITION)) c._condition |= POISONED; } Sound::sound(SOUND_3); g_events->send(SoundMessage(STRING["maps.map22.poison"])); break; } } )); } } // namespace Maps } // namespace MM1 } // namespace MM