/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
#include "mm/mm1/maps/map18.h"
#include "mm/mm1/maps/maps.h"
#include "mm/mm1/events.h"
#include "mm/mm1/globals.h"
#include "mm/mm1/sound.h"
namespace MM {
namespace MM1 {
namespace Maps {
#define VAL1 235
#define VAL2 196
void Map18::special() {
// Scan for special actions on the map cell
for (uint i = 0; i < 10; ++i) {
if (g_maps->_mapOffset == _data[51 + i]) {
// Found a specially handled cell, but it
// only triggers in designated direction(s)
if (g_maps->_forwardMask & _data[61 + i]) {
(this->*SPECIAL_FN[i])();
} else {
checkPartyDead();
}
return;
}
}
// All other cells on the map are encounters
g_maps->clearSpecial();
g_globals->_encounters.execute();
}
void Map18::special00() {
visitedExit();
send(SoundMessage(
STRING["maps.map18.passage"],
[]() {
g_maps->_mapPos = Common::Point(0, 7);
g_maps->changeMap(0xb1a, 1);
}
));
}
void Map18::special01() {
visitedExit();
if (_data[VAL1] & 0x80) {
g_maps->_mapPos = Common::Point(0, 7);
g_maps->changeMap(0x508, 3);
} else if (_data[VAL1] != 0) {
_data[VAL1] = 0;
} else {
send("View", DrawGraphicMessage(65 + 6));
send(SoundMessage(
STRING["maps.map18.castle_south"],
[]() {
Map18 &map = *static_cast(g_maps->_currentMap);
map[VAL1] = 0xff;
map.updateGame();
},
[]() {
Map18 &map = *static_cast(g_maps->_currentMap);
map[VAL1]++;
map.updateGame();
}
));
}
}
void Map18::special02() {
visitedExit();
if (_data[VAL2] & 0x80) {
g_maps->_mapPos = Common::Point(7, 15);
g_maps->changeMap(0xf08, 3);
} else if (_data[VAL2] != 0) {
_data[VAL2] = 0;
} else {
send("View", DrawGraphicMessage(65 + 6));
send(SoundMessage(
STRING["maps.map18.castle_north"],
[]() {
Map18 &map = *static_cast(g_maps->_currentMap);
map[VAL2] = 0xff;
map.updateGame();
},
[]() {
Map18 &map = *static_cast(g_maps->_currentMap);
map[VAL2]++;
map.updateGame();
}
));
}
}
void Map18::special03() {
visitedExit();
send(SoundMessage(STRING["maps.map18.ruins"],
[]() {
g_maps->_mapPos = Common::Point(2, 2);
g_maps->changeMap(0xf03, 3);
}
));
}
void Map18::special04() {
send(SoundMessage(STRING["maps.map18.sign1"]));
}
void Map18::special05() {
send(SoundMessage(STRING["maps.map18.sign2"]));
}
void Map18::special06() {
send(SoundMessage(STRING["maps.map18.sign3"]));
}
void Map18::special07() {
bool hasWonGame = false;
for (uint i = 0; i < g_globals->_party.size(); ++i) {
const Character &c = g_globals->_party[i];
hasWonGame |= (c._flags[13] & CHARFLAG13_80) != 0;
}
if (hasWonGame)
g_events->addView("WonGame");
else
send(SoundMessage(STRING["maps.map18.gates"]));
}
void Map18::special08() {
visitedExit();
send(SoundMessage(
STRING["maps.map18.cave"],
[]() {
g_maps->_mapPos = Common::Point(15, 7);
g_maps->changeMap(0x202, 1);
}
));
}
void Map18::special09() {
g_maps->clearSpecial();
g_globals->_treasure._items[2] = SILVER_KEY_ID;
g_globals->_treasure._trapType = 4;
g_globals->_treasure._container = IRON_BOX;
g_globals->_treasure.setGold(2400);
g_events->addAction(KEYBIND_SEARCH);
}
} // namespace Maps
} // namespace MM1
} // namespace MM