/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef MM1_MAPS_MAP07_H #define MM1_MAPS_MAP07_H #include "mm/mm1/maps/map.h" #include "mm/mm1/data/character.h" namespace MM { namespace MM1 { namespace Maps { class Map07 : public Map { typedef void (Map07:: *SpecialFn)(); private: void special00(); void special01(); void special02(); void special03(); void special04(); void special05(); void special07(); void special09(); void special11(); void special13(); void special14(); void special15(); void special16(); void special17(); void setMonsters(int id1 = 10, int id2 = 1); void poolYN(YNCallback callback); void applyCondition(Condition cond); const SpecialFn SPECIAL_FN[18] = { &Map07::special00, &Map07::special01, &Map07::special02, &Map07::special03, &Map07::special04, &Map07::special05, &Map07::special05, &Map07::special07, &Map07::special07, &Map07::special09, &Map07::special09, &Map07::special11, &Map07::special11, &Map07::special13, &Map07::special14, &Map07::special15, &Map07::special16, &Map07::special17 }; public: Map07() : Map(7, "cave3", 0xC01, 1) {} /** * Handles all special stuff that happens on the map */ void special() override; }; } // namespace Maps } // namespace MM1 } // namespace MM #endif