/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "mm/mm1/maps/map01.h" #include "mm/mm1/maps/maps.h" #include "mm/mm1/events.h" #include "mm/mm1/globals.h" #include "mm/mm1/sound.h" namespace MM { namespace MM1 { namespace Maps { void Map01::special() { // Scan for special actions on the map cell for (uint i = 0; i < 17; ++i) { if (g_maps->_mapOffset == _data[51 + i]) { // Found a specially handled cell, but it // only triggers in designated direction(s) if (g_maps->_forwardMask & _data[68 + i]) { (this->*SPECIAL_FN[i])(); } else { checkPartyDead(); } return; } } // All other cells on the map are encounters g_maps->clearSpecial(); g_globals->_encounters.execute(); } void Map01::special00() { inn(); } void Map01::special01() { Common::String line1 = STRING["maps.map01.zam1"]; Common::String line2 = STRING["maps.map01.zam3"]; bool hasCourier = false; for (uint i = 0; i < g_globals->_party.size() && !hasCourier; ++i) { hasCourier = (g_globals->_party[i]._flags[0] & CHARFLAG0_COURIER3) != 0; } if (hasCourier) { for (uint i = 0; i < g_globals->_party.size(); ++i) { Character &c = g_globals->_party[i]; c._flags[0] |= CHARFLAG0_COURIER3 | CHARFLAG0_ZAM_CLUE; } line2 = STRING["maps.map01.zam2"]; } send(InfoMessage( 0, 1, line1, 0, 3, line2 )); } void Map01::special02() { blacksmith(); } void Map01::special03() { market(); } void Map01::special04() { visitedExit(); send(SoundMessage( STRING["maps.passage_outside2"], []() { g_maps->_mapPos = Common::Point(3, 3); g_maps->changeMap(0x101, 2); } )); } void Map01::special05() { tavern(); } void Map01::special06() { temple(); } void Map01::special07() { training(); } void Map01::special08() { // Paralyze all the men for (uint i = 0; i < g_globals->_party.size(); ++i) { Character &c = g_globals->_party[i]; if (c._sex == MALE && !(c._condition & BAD_CONDITION)) c._condition = PARALYZED; } redrawGame(); // Show the message and wait for a keypress send(SoundMessage( STRING["maps.map01.secret"], [](const Common::KeyState &) { g_events->close(); Game::Encounter &enc = g_globals->_encounters; enc.clearMonsters(); uint count = g_events->getRandomNumber(4) + 4; enc.addMonster(6, 12); for (uint i = 0; i < count; ++i) enc.addMonster(4, 9); enc._manual = true; enc._levelIndex = 80; enc.execute(); } )); } void Map01::special09() { visitedExit(); send(SoundMessage( STRING["maps.stairs_down"], []() { g_maps->_mapPos = Common::Point(8, 0); g_maps->changeMap(0xc01, 1); } )); } void Map01::special10() { showSign(STRING["maps.map01.market"]); } void Map01::special11() { showSign(STRING["maps.map01.blacksmith"]); } void Map01::special12() { showSign(STRING["maps.map01.inn"]); } void Map01::special13() { showSign(STRING["maps.map01.temple"]); } void Map01::special14() { send(SoundMessage( 0, 1, STRING["maps.map01.zam0"] )); } void Map01::special15() { showSign(STRING["maps.map01.tavern"]); } void Map01::special16() { showSign(STRING["maps.map01.training"]); } } // namespace Maps } // namespace MM1 } // namespace MM