/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "mm/shared/utils/bitmap_font.h" namespace MM { namespace MM1 { namespace Gfx { /** * The Might and Magic 1 font only has uppercase. So we * override the base BitmapFont class to uppercase characters */ class BitmapFont : public ::MM::BitmapFont { public: void drawChar(Graphics::Surface *dst, uint32 chr, int x, int y, uint32 color) const override { chr = (chr & 0x80) | toupper(chr & 0x7f); MM::BitmapFont::drawChar(dst, chr, x, y, color); } void drawChar(Graphics::ManagedSurface *dst, uint32 chr, int x, int y, uint32 color) const override { chr = (chr & 0x80) | toupper(chr & 0x7f); MM::BitmapFont::drawChar(dst, chr, x, y, color); } }; } // namespace Gfx } // namespace MM1 } // namespace MM