/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "mm/mm1/game/wheel_spin.h" #include "mm/mm1/maps/map16.h" #include "mm/mm1/globals.h" namespace MM { namespace MM1 { namespace Game { #define VAL2 84 #define VAL3 85 #define VAL4 87 void WheelSpin::spin() { Maps::Map16 &map = *static_cast(g_maps->_currentMap); _results.clear(); for (uint i = 0; i < g_globals->_party.size(); ++i) { Character &c = g_globals->_party[i]; g_globals->_currCharacter = &c; map[VAL2] = i; // Count set flags map[VAL4] = 0; byte v = c._flags[2]; for (int j = 0; j < 4; ++j, v >>= 1) { if (v & 1) map[VAL4]++; } Common::String line; if (map[VAL4] == 0) { line = STRING["maps.map16.loser"]; } else { c._flags[2] |= CHARFLAG2_80; int val; switch (getRandomNumber(6)) { case 1: val = 2000 << map[VAL4]; WRITE_LE_UINT16(&map[VAL3], val); c._exp += val; line = Common::String::format("+%d %s", val, STRING["maps.map16.exp"].c_str()); break; case 2: val = 500 << map[VAL4]; WRITE_LE_UINT16(&map[VAL3], val); c._gold += val; line = Common::String::format("+%d %s", val, STRING["maps.map16.gold"].c_str()); break; case 3: val = 15 << map[VAL4]; WRITE_LE_UINT16(&map[VAL3], val); c._gems += val; line = Common::String::format("+%d %s", val, STRING["maps.map16.gems"].c_str()); break; default: line = STRING["maps.map16.loser"]; break; } } _results.push_back(line); } } } // namespace Game } // namespace MM1 } // namespace MM