/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef MM1_GAME_USE_ITEM_H #define MM1_GAME_USE_ITEM_H #include "mm/mm1/data/character.h" #include "mm/mm1/game/spell_casting.h" namespace MM { namespace MM1 { namespace Game { class UseItem : public MM1::Game::SpellCasting { public: /** * Using an item during combat */ Common::String combatUseItem(Inventory &inv, Inventory::Entry &invEntry, bool isEquipped); /** * Using an item outside of combat */ Common::String nonCombatUseItem(Inventory &inv, Inventory::Entry &invEntry, bool isEquipped); /** * Apply item to a character parameter */ void applyItemBonus(int id, int value); }; } // namespace Game } // namespace MM1 } // namespace MM #endif