/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "mm/mm1/game/leprechaun.h" #include "mm/mm1/maps/map00.h" #include "mm/mm1/globals.h" #define TOWN_NUM 0x2fe #define LEPRECHAUN_MAP_ID1 0x2ff #define LEPRECHAUN_MAP_ID2 0x304 #define LEPRECHAUN_MAP_X 0x309 #define LEPRECHAUN_MAP_Y 0x30E namespace MM { namespace MM1 { namespace Game { void Leprechaun::teleportToTown(char townNum) { Maps::Maps &maps = *g_maps; Maps::Map00 &map = *static_cast(g_maps->_currentMap); map[TOWN_NUM] = townNum; // Scan the party for someone with any gems for (uint i = 0; i < g_globals->_party.size(); ++i) { Character &c = g_globals->_party[i]; if (c._gems) { c._gems--; int townIndex = map[TOWN_NUM] - Common::KEYCODE_1; maps._mapPos.x = map[LEPRECHAUN_MAP_X + townIndex]; maps._mapPos.y = map[LEPRECHAUN_MAP_Y + townIndex]; maps.changeMap( map[LEPRECHAUN_MAP_ID1 + townIndex] | (map[LEPRECHAUN_MAP_ID2 + townIndex] << 8), 1); g_events->redraw(); return; } } maps._mapPos = Common::Point(8, 5); map.updateGame(); } } // namespace Game } // namespace MM1 } // namespace MM