/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef MM1_DATA_TRAP_H #define MM1_DATA_TRAP_H #include "common/scummsys.h" #include "mm/mm1/game/game_logic.h" namespace MM { namespace MM1 { class TrapData : public Game::GameLogic { private: /** * Damages a party member from the trap */ void damageChar(uint partyIndex); protected: static int8 RESISTANCE_INDEXES[11]; static byte CONDITIONS1[11]; static byte CONDITIONS2[11]; static byte CONDITIONS3[11]; static byte DAMAGE_TYPE[7]; int _trapType = 0; int _hpInitial = 0; int _reduced = 0; int _resistanceIndex = 0; byte _condition = 0; virtual void trap(); public: virtual ~TrapData() {} }; } // namespace MM1 } // namespace MM #endif