/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "mm/mm1/data/text_parser.h" #include "common/util.h" namespace MM { namespace MM1 { uint TextParser::getNextValue(Common::String &line) { // Verify the next comma if (!line.hasPrefix(", ")) return 0; line.deleteChar(0); line.deleteChar(0); // Get the value int result = atoi(line.c_str()); while (!line.empty() && Common::isDigit(line.firstChar())) line.deleteChar(0); return result; } } // namespace MM1 } // namespace MM