/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "common/file.h" #include "common/memstream.h" #include "common/savefile.h" #include "common/system.h" #include "mm/mm1/data/roster.h" #include "mm/mm1/mm1.h" namespace MM { namespace MM1 { static byte DEFAULT_PORTRAITS[6] = { 0, 11, 9, 7, 4, 3 }; void Roster::synchronize(Common::Serializer &s, bool isLoadingDefaults) { for (int i = 0; i < ROSTER_COUNT; ++i) _items[i].synchronize(s, s.isLoading() && isLoadingDefaults ? (i < 6 ? DEFAULT_PORTRAITS[i] : 0xff) : -1 ); for (int i = 0; i < ROSTER_COUNT; ++i) s.syncAsByte(_towns[i]); } void Roster::load() { Common::InSaveFile *sf = g_system->getSavefileManager()->openForLoading( rosterSaveName()); if (sf) { Common::Serializer s(sf, nullptr); synchronize(s, false); while (!sf->eos()) { uint32 chunk = sf->readUint32BE(); if (!sf->eos() && chunk == MKTAG('M', 'A', 'P', 'S')) { sf->skip(4); // Skip chunk size g_maps->synchronize(s); } } } else { sf = g_system->getSavefileManager()->openForLoading("roster.dta"); if (sf) { Common::Serializer s(sf, nullptr); synchronize(s, true); } else { Common::File f; if (!f.open("roster.dta")) error("Could not open roster.dta"); Common::Serializer s(&f, nullptr); synchronize(s, true); } } } void Roster::update(const IntArray &charNums) { int fallbackIndex = ROSTER_COUNT - 1; for (int i = (int)g_globals->_party.size() - 1; i >= 0; --i) { const Character &c = g_globals->_party[i]; int destIndex; if (charNums.size() == g_globals->_party.size() && charNums[i] < ROSTER_COUNT && !strcmp(_items[charNums[i]]._name, c._name)) { // Started game from title screen and set up party, // so we known the correct roster index already destIndex = charNums[i]; } else { for (destIndex = 0; destIndex < ROSTER_COUNT; ++destIndex) { if (!strcmp(_items[destIndex]._name, c._name)) break; } if (destIndex == ROSTER_COUNT) { // Couldn't find a matching name in roster to update for (destIndex = 0; destIndex < ROSTER_COUNT; ++destIndex) { if (!_towns[destIndex]) break; } if (destIndex == ROSTER_COUNT) // Replace entries at the end of the roster destIndex = fallbackIndex--; } } // Copy the entry into the roster _items[destIndex] = c; _towns[destIndex] = (Maps::TownId)g_maps->_currentMap->dataByte(Maps::MAP_ID); } } void Roster::save() { Common::OutSaveFile *sf = g_system->getSavefileManager()->openForSaving( rosterSaveName()); Common::Serializer s(nullptr, sf); synchronize(s, false); // Get automap data to save Common::MemoryWriteStreamDynamic mapData(DisposeAfterUse::YES); Common::Serializer s2(nullptr, &mapData); g_maps->synchronize(s2); // Write out the map data sf->writeUint32BE(MKTAG('M', 'A', 'P', 'S')); sf->writeUint32LE(mapData.size()); sf->write(mapData.getData(), mapData.size()); sf->finalize(); delete sf; } void Roster::saveOriginal() { Common::OutSaveFile *sf = g_system->getSavefileManager()->openForSaving( "roster.dta", false); Common::Serializer s(nullptr, sf); synchronize(s, false); sf->finalize(); delete sf; } Common::String Roster::rosterSaveName() const { return Common::String::format("%s-roster.dta", g_engine->getTargetName().c_str()); } void Roster::remove(Character *entry) { entry->clear(); size_t idx = entry - _items; _towns[idx] = Maps::NO_TOWN; } bool Roster::empty() const { for (uint i = 0; i < ROSTER_COUNT; ++i) { if (_towns[i]) return false; } return true; } bool Roster::full() const { for (uint i = 0; i < ROSTER_COUNT; ++i) { if (!_towns[i]) return false; } return true; } } // namespace MM1 } // namespace MM