/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef MM1_DATA_GAME_STATE_H #define MM1_DATA_GAME_STATE_H #include "common/array.h" #include "common/rect.h" #include "common/serializer.h" #include "mm/mm1/data/character.h" #include "mm/mm1/data/party.h" #include "mm/mm1/data/active_spells.h" #include "mm/mm1/data/spells_state.h" namespace MM { namespace MM1 { /** * This acts as a container for everything in the game * that is persisted to savegames */ struct GameState { Party _party; ActiveSpells _activeSpells; SpellsState _spellsState; GameState(); }; } // namespace MM1 } // namespace MM #endif