/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "mediastation/mediastation.h" #include "mediastation/actors/palette.h" #include "mediastation/debugchannels.h" namespace MediaStation { PaletteActor::~PaletteActor() { delete _palette; _palette = nullptr; } void PaletteActor::readParameter(Chunk &chunk, ActorHeaderSectionType paramType) { switch (paramType) { case kActorHeaderPalette: { byte *buffer = new byte[Graphics::PALETTE_SIZE]; chunk.read(buffer, Graphics::PALETTE_SIZE); _palette = new Graphics::Palette(buffer, Graphics::PALETTE_COUNT, DisposeAfterUse::YES); break; } default: Actor::readParameter(chunk, paramType); } } } // End of namespace MediaStation