/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef M4_RIDDLE_ROOMS_SECTION8_ROOM861_H #define M4_RIDDLE_ROOMS_SECTION8_ROOM861_H #include "m4/riddle/rooms/room.h" namespace M4 { namespace Riddle { namespace Rooms { class Room861 : public Room { private: int _all1Series = 0; int _all2Series = 0; int _soldrSeries = 0; machine *_soldrMach = nullptr; machine *_all1Mach = nullptr; machine *_all2Mach = nullptr; machine *_fallMach = nullptr; public: Room861() : Room() {} ~Room861() override {} void preload() override; void init() override; void daemon() override; }; } // namespace Rooms } // namespace Riddle } // namespace M4 #endif