/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "m4/riddle/rooms/section7/section7.h" #include "m4/riddle/vars.h" namespace M4 { namespace Riddle { namespace Rooms { Section7::Section7() : Rooms::Section() { add(701, &_room701); add(702, &_room702); add(703, &_room703); add(704, &_room704); add(705, &_room705); add(706, &_room706); add(707, &_room707); add(709, &_room709); add(710, &_room710); add(711, &_room711); } void Section7::daemon() { _G(kernel).continue_handling_trigger = true; } } // namespace Rooms } // namespace Riddle } // namespace M4