/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "m4/riddle/rooms/section4/section4.h" #include "m4/riddle/vars.h" namespace M4 { namespace Riddle { namespace Rooms { const int16 S4_NORMAL_DIRS[] = { 200, 201, -1 }; const char *S4_NORMAL_NAMES[] = { "wolf walker pos1", "wolf walker pos3" }; const int16 S4_SHADOW_DIRS[] = { 210, 211, -1 }; const char *S4_SHADOW_NAMES[] = { "wolf shadow pos1", "wolf shadow pos3" }; Section4::Section4() : Rooms::Section() { add(401, &_room401); add(402, &_room402); add(403, &_room403); add(404, &_room404); add(405, &_room405); add(406, &_room406); add(407, &_room407); add(408, &_room408); add(409, &_room409); add(410, &_room410); add(413, &_room413); add(456, &_room456); add(493, &_room493); add(494, &_room494); add(495, &_room495); } void Section4::daemon() { _G(kernel).continue_handling_trigger = true; } } // namespace Rooms } // namespace Riddle } // namespace M4