/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see 0) { digi_change_panning(3, _panning); kernel_timing_trigger(2, 910); } else { AddSystemHotkey(303, Hotkeys::show_version); AddSystemHotkey(22, Hotkeys::show_version); _G(game).setRoom(494); } break; case 920: adv_kill_digi_between_rooms(false); AddSystemHotkey(303, Hotkeys::show_version); AddSystemHotkey(22, Hotkeys::show_version); _G(game).setRoom(494); break; case 40: case 60: case 80: case 100: case 120: case 140: case 160: case 180: case 200: case 220: case 240: case 260: crunch(); break; default: break; } } void Room493::escape_key_pressed(void *, void *) { _G(kernel).trigger_mode = KT_DAEMON; disable_player_commands_and_fade_init(910); } void Room493::setTrigger(int16 trigger) { series_set_frame_rate(_credits, 30000); kernel_timing_trigger(900, trigger); } void Room493::crunch() { series_set_frame_rate(_credits, 10); ws_OverrideCrunchTime(_credits); } } // namespace Rooms } // namespace Riddle } // namespace M4