/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see = 0) { digi_change_panning(3, _val1); kernel_timing_trigger(2, 305); } else { interface_show(); _G(game).setRoom(402); } break; default: break; } } void Room410::parser() { if (player_said("exit")) { if (_G(kernel).trigger <= 0) { player_set_commands_allowed(false); disable_player_commands_and_fade_init(1); } else if (_G(kernel).trigger == 1) { digi_stop(3); _G(game).setRoom(303); } } } } // namespace Rooms } // namespace Riddle } // namespace M4