/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef M4_RIDDLE_ROOMS_SECTION3_H #define M4_RIDDLE_ROOMS_SECTION3_H #include "m4/riddle/rooms/section.h" #include "m4/riddle/rooms/section3/room301.h" #include "m4/riddle/rooms/section3/room303.h" #include "m4/riddle/rooms/section3/room304.h" #include "m4/riddle/rooms/section3/room305.h" #include "m4/riddle/rooms/section3/room309.h" #include "m4/riddle/rooms/section3/room352.h" #include "m4/riddle/rooms/section3/room354.h" namespace M4 { namespace Riddle { namespace Rooms { extern const int16 S3_NORMAL_DIRS[]; extern const char *S3_NORMAL_NAMES[]; extern const int16 S3_SHADOW_DIRS[]; extern const char *S3_SHADOW_NAMES[]; extern const int16 S3_NORMAL_DIRS2[]; extern const char *S3_NORMAL_NAMES2[]; extern const int16 S3_SHADOW_DIRS2[]; extern const char *S3_SHADOW_NAMES2[]; class Section3 : public Section { private: Room301 _room301; Room303 _room303; Room304 _room304; Room305 _room305; Room309 _room309; Room352 _room352; Room354 _room354; public: Section3(); virtual ~Section3() {} void daemon() override; }; } // namespace Rooms } // namespace Riddle } // namespace M4 #endif