/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "m4/riddle/rooms/section2/section2.h" #include "m4/riddle/vars.h" namespace M4 { namespace Riddle { namespace Rooms { const int16 S2_MEI_NORMAL_DIRS[] = { 220, 221, 222, 223, 224, -1 }; const char *S2_MEI_NORMAL_NAMES[] = { "mei chen trek walk pos1", "mei chen trek walk pos2", "mei chen trek walk pos3", "mei chen trek walk pos4", "mei chen trek walk pos5" }; const int16 S2_MEI_SHADOW_DIRS[] = { 230, 231, 232, 233, 234, -1 }; const char *S2_MEI_SHADOW_NAMES[] = { "mctsh1", "mctsh2", "mctsh3", "mctsh4", "mctsh5" }; const int16 S2_PEASANT_NORMAL_DIRS[] = { 240, -1 }; const char *S2_PEASANT_NORMAL_NAMES[] = { "pesky walk pos3" }; const int16 S2_PEASANT_SHADOW_DIRS[] = { 250, -1 }; const char *S2_PEASANT_SHADOW_NAMES[] = { "shadow pesky walk pos3" }; Section2::Section2() : Rooms::Section() { add(201, &_room201); add(202, &_room202); add(203, &_room203); add(204, &_room204); add(205, &_room205); add(207, &_room207); } void Section2::daemon() { _G(kernel).continue_handling_trigger = true; } } // namespace Rooms } // namespace Riddle } // namespace M4