/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef M4_GUI_GUI_BUFFER_H #define M4_GUI_GUI_BUFFER_H #include "m4/m4_types.h" #include "m4/graphics/gr_buff.h" #include "m4/gui/gui_univ.h" namespace M4 { /** * Initialize any code associated with managing buffers in the GUI */ bool gui_buffer_system_init(); /** * Shutdown any code associated with buffers management */ void gui_buffer_system_shutdown(); /** * Register a Buffer with the view manager by creating a view mananger screen * @param x1 Where the screen should initially be placed, coords relative to the top left hand monitor corner. * @param y1 The screens initial "y" coord * @param scrnFlags Flags defining the screens: layer, transparency, moveability, etc. * @param evtHandler A pointer to the procedure to be executed when the view manager registers a keyboard or mouse event * @returns The success of the call * @remarks The user is responsible for keeping the Buffer *. Any changes to the contents will be made by the user. */ bool gui_buffer_register(int32 x1, int32 y1, Buffer *myBuf, uint32 scrnFlags, EventHandler evtHandler); void gui_buffer_deregister(void *myBuf); bool gui_GrBuff_register(int32 x1, int32 y1, GrBuff *myBuf, uint32 scrnFlags, EventHandler evtHandler); void gui_buffer_activate(Buffer *myBuf); bool gui_buffer_add_key(Buffer *myBuf, long myKey, HotkeyCB cb); /** * Change which procedure will handle the events sent to the screen, which was * created to managed the Buffer specified. * @param myBuf The Buffer specified. * @param evtHandler The new procedure to handle keyboard and mouse events. */ bool gui_buffer_set_event_handler(void *myBuf, EventHandler evtHandler); } // End of namespace M4 #endif